Armorsmith Archive
Thread: A Vision of a new armor and protection (updated 23/08/2005)
+ It will encourage characters to choose their type of armor wisely depending on the situation it shall be used
+ This will prompt for more diversity in armor
+ It will allow characters to choose which armor is the best for their skills and needs
+ Diversity of armor should be granted
+ More types of armor to craft, sell and wear
+ This will solve the problem of armor being to powerful in battle
+ This will make wearing faction armor much more desirable
+ Players still have to becombatants or special forcesand thus have to accept some risk for wearing the best armor
+ It will give factional armor more diversity so no
+ More authentic Star Wars armor will grant the game a better Star Wars look and feel
+ This will ensure that factional armor will not harm the income of armorsmith
+ This will ensure that only loyal members of the faction will make money with war materiel
+ It will bring them in danger of being a known maker of war materiel for a galactic civil war faction and therefore being attacked by the opposite side for aiding the war
Message Edited by Glzmo on 08-23-2005 05:15 PM
justapilgrim wrote:
if you only knew
<---sandbox tester
I wonder if I would jumpin joy or scream in agony... ![]()
Although I don't think it would be too late or wrong to discuss this anyway.
Message Edited by Glzmo on 12-23-2004 04:28 AM
Other than that, some very good ideas there
justapilgrim wrote:if you only knew<---sandbox tester
*Curses NDA*
Message Edited by TalynMox on 12-23-2004 11:03 PM
justapilgrim wrote:
if you only knew
<---sandbox tester
grrrrrrrrr
Asir_SWG wrote:
justapilgrim wrote:
if you only knew
<---sandbox tester
grrrrrrrrr
Now I feel really good.... you have the inside track - so you are selling all your gear ![]()
http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336
Message Edited by Asir_SWG on 12-23-2004 01:39 PM
Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can finda betterway, though.
TalynMox wrote:
One point of concern here is the factional TEF - and the fact that this will kick you from the building as soon as it hits, meaning that it will make crafting factional armour that much more tedious IMHO.
Asir_SWG wrote:
Asir_SWG wrote:
justapilgrim wrote:
if you only knew
<---sandbox tester
grrrrrrrrr
Now I feel really good.... you have the inside track - so you are selling all your gear
http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336
Message Edited by Asir_SWG on 12-23-2004 01:39 PM
I doubt you could put much stock in that. Judging by how many times things changed during JTL beta someone would have to be very foolish to dump stock based on anything discussed in the sandbox so far.
I also would hope that resource requirements wouldn't be changed, at least not drastically.
Message Edited by jmg416 on 12-23-2004 11:18 AM
Glzmo wrote:
Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can find a better way, though.
I'd be thinking that the smith would need to consciouly declare overt to craft factional armour, this way you know exactly what you're getting in for rather than possibly forgetting and winding up overt when you didn't intend to.
TalynMox wrote:
Glzmo wrote:
Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can find a better way, though.
I'd be thinking that the smith would need to consciouly declare overt to craft factional armour, this way you know exactly what you're getting in for rather than possibly forgetting and winding up overt when you didn't intend to.
Asir_SWG wrote:
Asir_SWG wrote:
justapilgrim wrote:
if you only knew
<---sandbox tester
grrrrrrrrr
Now I feel really good.... you have the inside track - so you are selling all your gear
http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336
Message Edited by Asir_SWG on 12-23-2004 01:39 PM
not really, I am just unloading and would judge that based on the auction
I have enough hides to make 15000 composite chest plates and like 2-3000 full suits of composite, if I ran factories nonstop I would be running factories for 6 months straight and that isnt how I run my business.
here is the post about my business model
http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=149491&highlight=stock+and+business+model#M149491
I have gotten away from being the mass producing smith so I don't need the resources that I used to
with prices/sales dropping like they have been I realized this: I can work my butt off to do factory runs of 25-45 suits of composite, do the same with ubese, wook armor and the occasional psg run. I have to micromanage 20-30 different resources and compete with SW for miners to get me the latest and greatest resources. Stocking these factory runs is very time consuming and now pricing is becoming an issue with the solo mission nerf.
so...I decided to get out of the how-do-I-stock-and-manage-2000-peices-of-armor type smith to the guy who makes a run when I want to and does most of my business in custom RIS peices.
tons of people have left this game and left their bank accounts to freinds and guildmates. There are plenty of folks running around out there that have cash to spend. I made about 60 mill the last week or so in a few hours of work doing two suits of RIS. It would takeseveral large factory runsof composite to turn in 60 mill.
so....I wouldn't go run out and sell all your resources just yet
Message Edited by justapilgrim on 12-23-2004 08:39 PM