Armorsmith Archive
Thread: Geo Cubes/Peko Feather Appearance and RIS
Geo cubes aren't used in armor anymore, only weapons (DXR6b rilfes and geo stun pistols, I think).
Yellow cubes add to the damage of a weapon. They USED to add to the percentage resist of interwoven RIS armor.
Green cubes add to the condition of a weapon. They USED to do the same for armor.
Red cubes used lower the HAM cost for a weapon. Whether they lower the SAC now, I don't know. They USED to lower the encumbrance of armor as well.
Message Edited by pykescylla on 06-23-2005 06:14 PM
im sorry to tell you the geo cubes are used in armour (interwoven bone segment) but this is bugged and useless at the moment
(the schem is looted of ackley)
Strahm wrote:
Ahh nice thanks Pyke
So, how do you get any additional stats to RIS? Seems that good material, experimentation, and health segments are the best you can do. RIS just adds high amount of condition is all. It just seems limited... or am i missing something?
You are correct. You're not missing anything.
Strahm wrote:
4) Does anyone have any pics of the Peko Feather Appearance RIS armor? That is, if its different from the reg RIS look.
It looks the same with or without the FAE.
Corum31 wrote:
im sorry to tell you the geo cubes are used in armour (interwoven bone segment) but this is bugged and useless at the moment
(the schem is looted of ackley)
Message Edited by Strahm on 06-23-2005 04:54 PM
Strahm wrote:
Ahh nice thanks Pyke
So, how do you get any additional stats to RIS? Seems that good material, experimentation, and health segments are the best you can do. RIS just adds high amount of condition is all. It just seems limited... or am i missing something?
No additional stats to get. I'd be more willing to use resource crates to get the best numbers possible, but that only makes a couple points of damage reduction difference. Even experimentation depends wholly on resources. So RIS is really just for looks. After all, it's not whether you win or lose, it's how you dress that counts.
feathers are used to add +20 health to the final combine, to a cap on each armor piece of +50 health