Armorsmith Archive
Thread: the hide discussion
for those not paying attention, creature resources are now looted, and they are random. Also only one person can loot. Imagine ROTW but now you get some bristley hide intermingled with the eyeballs, horns and stomachs.
Wow talk about getting kicked in the teeth after you're down, sheesh. Just what in the hell are they thinking? Obviously not enough about crafters. Oh yeah, crafters sure are gonna remain an integral part of the SWG future, BAH!
Lupaerian wrote:
You're forgetting something. With no decay, you'll only be needing a fraction of the resources that you're used to since a person will only ever need a couple of suits of armor to keep him/her happy, so it won't be that bad *cough* *cough*
Exactly, how many suits are we going to sell when each person only really needs one for the rest of their play time. As it stands right now I am sure all active players all ready have suits made. Most new players will most likely be heading done the jedi path.
Deeb0 wrote:
Lupaerian wrote:
You're forgetting something. With no decay, you'll only be needing a fraction of the resources that you're used to since a person will only ever need a couple of suits of armor to keep him/her happy, so it won't be that bad *cough* *cough*
Exactly, how many suits are we going to sell when each person only really needs one for the rest of their play time. As it stands right now I am sure all active players all ready have suits made. Most new players will most likely be heading done the jedi path.
Deeb0 wrote:
Exactly, how many suits are we going to sell when each person only really needs one for the rest of their play time. As it stands right now I am sure all active players all ready have suits made. Most new players will most likely be heading done the jedi path.
MonKaiku wrote:
no new smiths will ever be able to enter the market if creature resources stay as they are (unless resource kits used)
for those not paying attention, creature resources are now looted, and they are random. Also only one person can loot. Imagine ROTW but now you get some bristley hide intermingled with the eyeballs, horns and stomachs.
I just had the same experience with the meat jerky crafting quest in Mos Eisley... I really don't see what we are expected to do to get organic resources.The future of craftingis already in doubt...if they don't change the waymeat and hideare collected, it will slam the coffin shut.
Ad the moment Im buying every Resourse kits I get my hands on for some suply of goods.
Just hate this changes maiby Ill quit maiby not .... bit unsure about it.... havent logged in any more to play just to check vendors for the last week (costumers are hamstering my vendors ad the moment)
Message Edited by Starpilots on 11-07-2005 07:03 PM
This is just what they did to BE.
Shoved as much crafting into BE as possible, cause it was planned for deletion.
What we are seeing is a downsizing of the game to reduce fixed costs for SOE / LA.
Crafting is on the way out cause it is becoming a combat loot based game period.
If there is any economy left in the game, it will be public vendors only with loot stuff.
Removal of Ranger / Scout / BE is just the beginning of removing all schematics that require creature resources.
Total BS that they have been working on this NGE for a year.
ToOW was such a sales disaster that now they are in a fire alarm status to down size the game.
Just like trying to pull a out of control plane out of a death dive.
Thanks SOE (AKA - Sucks On Entrails)