Armorsmith Archive

Thread: Armorsmiths are the new Weaponsmiths?

Ancho
Wed Nov 09, 2005 6:32 am
#1

After reading the Munitions line changes from the NGE boards, and reading the Weaponsmith boards, it appears there won't be many left. After the CU, those of us left in the armor side are the survivors of the sharp stick of simplicity.

As a weaponsmith, I suppose my best repeat business will be grenades.

- J



Jarveth - Building the Bowcaster since August 2003
JW Bowcaster and Mastercraft Armor & Weaponry | RIS enabled
Solaris, Naboo (-4010, 6116) - Weapons | Kashyykian Armor
"(I think he's flipping mad)" -- Origins
pykescylla
Wed Nov 09, 2005 6:37 am
#2

We lost a lot of armorsmiths to the CU, but I, for one, really don't want to delve into weaponsmithing. I might dabble, but that's it.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Idena_Isrowei
Wed Nov 09, 2005 7:26 am
#3

I agree. Especially since all the enhancers are now worthless for weapons.



___________________________________________
Idena Isrowei - Master Merchant
Retired 12pt Armorsmith
Retired 12pt Weaponsmith
Retired Teras Kasi Master
Retired Master Doctor
Retired Smuggler

AIM: IdenaIsrowei
Armor Museum located at 4410 -4837 outside Mos Eisley
Nixen
Wed Nov 09, 2005 8:06 am
#4


Weaponsmiths have been hurt twice as bad as us armorsmiths with the NGE - disregarding the stats of weapons, ws'es now have a grand total of one line of experimentation..


Coupled with the no decay issue, both professions are as dead cold as frozen stone.




I support the NGE - NOT!
UmmonPrime
Wed Nov 09, 2005 8:27 am
#5

Funny, crafting used to be so complicated. I read a thread in the discussion forums and some kid was talking about the fact that this was bound to happen because crafting was too complicated and most people could never get into it....


All I have to say to that.... PLAY A DIFFERENT PROFESSION!!!!


People like this are why we have the NGE. People that say the game was too complicated.... they just need to play a different game imo.





Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Davrow
Wed Nov 09, 2005 8:48 am
#6

The complexity of this game is what I liked about it so much. I enjoyed the fact that there was so much to learn and each crafter could specialize in a particular item or type of item. The dumbing down of the system will be it's downfall. There are much better FPS games to play than the abortion that they call the NGE.



The NGE has cured my addiction to Star Wars Galaxies!
/cancel
.
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Frenzi
Wed Nov 09, 2005 9:16 am
#7

Im fairly certain that we've not seen the armour changes on test centre yet...has anyone crafted any high level armour yet?


I fear there will be a test centre server soon and armour will be converted a lot...mainly due to the fact that I believe there is no energy/kinetic damage any more.





____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

UmmonPrime
Wed Nov 09, 2005 9:26 am
#8

I don't think many people are actually trying out trader...apparently it's really not working that great and it's hard as hell to get past the tutorial.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


tanajerner
Wed Nov 09, 2005 9:31 am
#9

i dont want to be a weaponsmioth though and never will it doesnt have the same fun as AS to me so i will never make weapons




________Tana Jerner___________________
LEADER OF No Mans Army
____________________________________________________________________________________________
Tana Jerner || Decessus ||Samaria

"I Will Be The Last Man Standing When All Have Fallen Before Me"
"Most Of All In This World I AM LOST

Ziryc
Wed Nov 09, 2005 10:35 am
#10

I will definitely try the WS profession out, but I might not become a "hardcore" WS.



EmekafIneof
EX 12pt Elder Master Armorsmith & R.I.S. certified.
Vendors located in The Firm on Tatooine 60, 3242
______________________________________________

---

noxin
Wed Nov 09, 2005 10:53 am
#11






UmmonPrime wrote:

Funny, crafting used to be so complicated. I read a thread in the discussion forums and some kid was talking about the fact that this was bound to happen because crafting was too complicated and most people could never get into it....


All I have to say to that.... PLAY A DIFFERENT PROFESSION!!!!


People like this are why we have the NGE. People that say the game was too complicated.... they just need to play a different game imo.







Totaly agree with this,the crafting in this game was verry good imo i never liked it couse of the hard work with the resources etc,but still these changes are just stupid,


i played for 2 years and now i was about to finaly test crafting and to work with stats etc even tho i know it was a pain(heard people said it ) but guess that wont happen after this change......


i always admired those crafter that did all the HARD work gathering resources/components to build stuff for us(the fighters) + making REALY good cash on it to...


basicly this is why i never chosed crafter, i chosed combat and i agree with this post...


Sorry if this post dident make sense,but english aint my main lanuage





Oxide/Roana

Vendor Moenia 4990 -4106 Naboo
HairlessWook
Wed Nov 09, 2005 4:00 pm
#12






noxin wrote:





UmmonPrime wrote:

Funny, crafting used to be so complicated. I read a thread in the discussion forums and some kid was talking about the fact that this was bound to happen because crafting was too complicated and most people could never get into it....


All I have to say to that.... PLAY A DIFFERENT PROFESSION!!!!


People like this are why we have the NGE. People that say the game was too complicated.... they just need to play a different game imo.







Totaly agree with this,the crafting in this game was verry good imo i never liked it couse of the hard work with the resources etc,but still these changes are just stupid,


i played for 2 years and now i was about to finaly test crafting and to work with stats etc even tho i know it was a pain(heard people said it ) but guess that wont happen after this change......


i always admired those crafter that did all the HARD work gathering resources/components to build stuff for us(the fighters) + making REALY good cash on it to...


basicly this is why i never chosed crafter, i chosed combat and i agree with this post...


Sorry if this post dident make sense,but english aint my main lanuage







I hafta agree 100%. I look at it like this, not everyone can be a Nuclear Physcist and not everyone can be a Professional Athlete...so the diverse profession system allowed everyone a niche'. Now its all gone to suit the ignorant or those that didnt want to put in the time to understand the crafting system.



Nelorr
Master Shipwright
*StarSkreem* Shipyard
-1000, 2600 Dantooine Mining Outpost...400m from Starport.
Temporarily Retired. U can catch me on Khaz Modan
"Excellence is my Presence."
-Droideka-
Wed Nov 09, 2005 9:40 pm
#13


I heard one of the commandos testing it say that grenade creation was now a commando certification



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
Page 1 of 2
Previous Next