Armorsmith Archive
Thread: Armor condition on TC-Corbantis + some other things
-VtS-Maddix wrote:
Has been stated several times that no decay at all is intended. Its something we are going to have to live with, but tbh most crafting professions have never had return business before, so we'll live. Just with less income and less time needed on restocking and crafting
Less need to spend time restocking and crafting. No combat level to participate in 95 percent of the game. Exactly what are we supposed to do, I wonder? Just go play on another server?
pykescylla wrote:
-VtS-Maddix wrote:
Has been stated several times that no decay at all is intended. Its something we are going to have to live with, but tbh most crafting professions have never had return business before, so we'll live. Just with less income and less time needed on restocking and crafting
Less need to spend time restocking and crafting. No combat level to participate in 95 percent of the game. Exactly what are we supposed to do, I wonder? Just go play on another server?
Not to worry, Pyke, looks like we'll be getting two toons per server across four servers, in the upcoming few months.
cl0kwerq wrote:the cap still seems to be the same. Whether or not the resources are "worth more" is unclear.A note on armor condition: It is still an experimentable (is that a word?) line, however after running around Dantooine getting hit and attacking things the condition of my armor did not decrease by even a single point. It seems that there is no decay on the TC's.
*sigh* Not good that condition isn't dropping, wonder what SOE is thinking
Experimentable is a word imo
TehMightyOne wrote:
pykescylla wrote:
-VtS-Maddix wrote:
Has been stated several times that no decay at all is intended. Its something we are going to have to live with, but tbh most crafting professions have never had return business before, so we'll live. Just with less income and less time needed on restocking and crafting
Less need to spend time restocking and crafting. No combat level to participate in 95 percent of the game. Exactly what are we supposed to do, I wonder? Just go play on another server?
Not to worry, Pyke, looks like we'll be getting two toons per server across four servers, in the upcoming few months.
Yeah, in the next few months, but what are we to do until then (except craft once a week or something)? Looks like we will have a lot of "deadtime" for now...
-VtS-Maddix wrote:
Has been stated several times that no decay at all is intended. Its something we are going to have to live with, but tbh most crafting professions have never had return business before, so we'll live. Just with less income and less time needed on restocking and crafting
-VtS-Maddix wrote:
but tbh most crafting professions have never had return business before
Umm, I'm gonna disagree with you here. WS, AS had repeat biz due to use/death decay. Tailors had repeat biz from folks wanting new clothes. Chefs and BioEs had repeat biz from consumables/components. DEs had very minimial repeat biz from boom droids, but that's about it for them. Arch's are really the only elite crafters with no repeat biz.
, so we'll live. Just with less income and less time needed on restocking and crafting
Less income: Ok fine, less money to buy stuff we want/need.
Less time on crafting and restocking = more time to do what with your CL1 non-combat character? There's really not any crafter content in this game other than crafting.
If you like to do survey/crafting/delivery missions with your non-com toon that's great. But for me, I liked to craft andrun a flourishing business with mine. I will no longer be able to do that with item decay gone. For me, it wasn't ever about the creds, it was about the challenge of running a virtual biz, meeting and getting to know customers etc.