Armorsmith Archive

Thread: Focus thread: Armorsmith and the NGE

Thula
Wed Nov 09, 2005 2:00 am
#1

I am still on holiday and not be online before Nov. 18 earliest, so I will not be able to do any testing before the NGE launches. But I have started to gather some links and info and would appreciate all the info you can post in this thread, positive and negative. My time on the forums will be sporadic the next week.


The Devs said the NGE is launched to make the game more fun, I am beginning to wonder if they know what make this game fun at all.


Links


Tiggs FAQ


General FAQ that already have been answered


Former employ give some behind the scenes info (can not vouch for validity)


Summerflames excellent FAQ on the Trader forum (go there for more info)


Issues:



  1. No decay. This is being pushed by all crafting professions and we are getting a lot of support. Still no reply from the devs, not even the reason for doing it.

  2. Level 80 non-combat chars should be able to respec to level 80 combat chars

  3. Hide now drop as loot in random stacks, will make it very difficult to make armor with the current hide requirements

  4. The game seems to be sliding towards a loot based economy (WoW anyone?) with player crafting being pushed further and further to the side. Is there still a long term goal to have us in the game?



Thula Moonrider -UNA-
Master Armorsmith - 12 pt - R.I.S. Certified
Merchant - Master Artisan - Master Shipwright (for fun)
Tent #17, Mos Vegas, Tatooine :: UNA City, Corellia (-6560,-2600)
please offer any winnings to one of my vendors
- I Support Uncle Owen and everything he represented
Thula
Wed Nov 09, 2005 2:01 am
#2

reserved



Thula Moonrider -UNA-
Master Armorsmith - 12 pt - R.I.S. Certified
Merchant - Master Artisan - Master Shipwright (for fun)
Tent #17, Mos Vegas, Tatooine :: UNA City, Corellia (-6560,-2600)
please offer any winnings to one of my vendors
- I Support Uncle Owen and everything he represented
FettVengeance
Wed Nov 09, 2005 3:07 am
#3

/bump


Inquiring minds want to know.




Hyperbole

12 pt Master Armormith ,RIS Certified

Vendor located in Specter Hill, Talus

Shhh! No one mentioned thril-kill!
Akilo The nicest homicidal Imperial you will ever meet

Killing them softly with that Southern drawl
"Do ya hear those footsteps a-coming?"
siggy by finnns

FlynGraves
Wed Nov 09, 2005 4:39 am
#4

I'd like to add another issue:


5. Could we get some more news from teh Dev's about dungeons and us not getting aggro'd? A Trader accompanying a group thru the DWB with no aggro is silly but so is having to deal with all the aggro with bo combat skills and no ability to wear armour! They've said that this issue will be addressed (specifically the DWB) but as yet I have seen no more answer than that. There needs to be an answer about all dungeons not just the DWB tho.


Tanudor
Wed Nov 09, 2005 4:15 pm
#5






Thula wrote:

I am still on holiday and not be online before Nov. 18 earliest, so I will not be able to do any testing before the NGE launches. But I have started to gather some links and info and would appreciate all the info you can post in this thread, positive and negative. My time on the forums will be sporadic the next week.


The Devs said the NGE is launched to make the game more fun, I am beginning to wonder if they know what make this game fun at all.


Links


Tiggs FAQ


General FAQ that already have been answered


Former employ give some behind the scenes info (can not vouch for validity)


Summerflames excellent FAQ on the Trader forum (go there for more info)


Issues:



  1. No decay. This is being pushed by all crafting professions and we are getting a lot of support. Still no reply from the devs, not even the reason for doing it.

  2. Level 80 non-combat chars should be able to respec to level 80 combat chars

  3. Hide now drop as loot in random stacks, will make it very difficult to make armor with the current hide requirements

  4. The game seems to be sliding towards a loot based economy (WoW anyone?) with player crafting being pushed further and further to the side. Is there still a long term goal to have us in the game?






if that goes live i'm not gonna reactivate my as thats bull



Lim-dul Jedi Guardian
Namg +12 AS (Cancelled Thanks NGE)
Grem' Master Noob
Vendors in Tal Valor Mall
Willforce
Wed Nov 09, 2005 6:27 pm
#6

splitting armorsmith from tailor it the final nail in the coffin for me.
By bye Armorsmithing



__________________________________________
Ronalds Seabreeze---- Bloodfin
Master Tailor - Master Merchant - Master Armorsmith

RIS certified
NiBorg
Wed Nov 09, 2005 8:41 pm
#7

has anyone even thought about the fact there is no longer any scout or ranger to think of and hides are now loot items? doesnt that worry anyone even a little?
TehMightyOne
Wed Nov 09, 2005 8:46 pm
#8






NiBorg wrote:
has anyone even thought about the fact there is no longer any scout or ranger to think of and hides are now loot items? doesnt that worry anyone even a little?




Well it is quite unfortunate. I have enough hides in my stock to make armor for my guidies and myself, then maybe a few sales. After that I don't know what I'll do. Start making weapons and ammo I guess.



XASERA TYR X
TWELVE POINT ELDER ARMORSMITH
COALITION OF IMPERIAL CITIZENS

K&AARMORSMITHY, INC.-925, 2875DANTOOINE
A.K.A. KUAN-TI TYR, BOUNTY HUNTEROF ELITE STRIKE FORCE!


Imager
Wed Nov 09, 2005 10:59 pm
#9

As an armorsmith with a Ranger alt, this is of real concern to me. At one point, my character team was able to be mutually supportive of each other. Both these professions are slowly being pushed into a very deep hole. Ranger has already been changed into something so different, that their community is slowly collapsing in on itself. I fear the same will happen to us.....



Grodigan

Iron City
Gorath
Summerflame
Thu Nov 10, 2005 6:59 am
#10






FlynGraves wrote:

I'd like to add another issue:


5. Could we get some more news from teh Dev's about dungeons and us not getting aggro'd? A Trader accompanying a group thru the DWB with no aggro is silly but so is having to deal with all the aggro with bo combat skills and no ability to wear armour! They've said that this issue will be addressed (specifically the DWB) but as yet I have seen no more answer than that. There needs to be an answer about all dungeons not just the DWB tho.







From the focus thread on the Trader Board:




  • If we are CL 1 with no agro does that mean we can walk to the bottom of DWB unharmed?

Solobacca1 says: In the DWB you have to kill stuff to get PAST doors, and as for a crafter will be doomed when he hit anything, you will not progresee that much inside it... actually only to the first loot thing.







----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



TheIzeman
Thu Nov 10, 2005 7:43 am
#11


Hey all, to those who leave to this NGE or Combat Downgrade /salute it was fun while it lasted.


My question for the Armorsmiths is how many health enhancements could be put in armor when the NGE was tested. Also did current health enhancements convert to more numbers? And one last thing is BH armor still craftable.


Also any other tidbits about how armor is crafted would be appreciated, thanks


Good Luck

Izeman from Ahazi




Izeman /Paemak\Marcell
\\ [ [ [-V- engeance-] ] ] //
Imperial Hitman n Elder Bounty HunternLord of the Cloak
"Ize's Stuff Vendor on Lok at-Vengeance- Mall: Waypoint -5961 -1586"


-VtS-Maddix
Thu Nov 10, 2005 8:24 am
#12



NiBorg wrote:
has anyone even thought about the fact there is no longer any scout or ranger to think of and hides are now loot items? doesnt that worry anyone even a little?



I would assume if CL4 creatures were dropping 5 units we can except CL80 creatures to drop 100+ units each, would be nice if someone could kill some high level creatures on one of the converted servers and let us know.



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
-VtS-Maddix
Thu Nov 10, 2005 8:26 am
#13



Summerflame wrote:


FlynGraves wrote:

I'd like to add another issue:

5. Could we get some more news from teh Dev's about dungeons and us not getting aggro'd? A Trader accompanying a group thru the DWB with no aggro is silly but so is having to deal with all the aggro with bo combat skills and no ability to wear armour! They've said that this issue will be addressed (specifically the DWB) but as yet I have seen no more answer than that. There needs to be an answer about all dungeons not just the DWB tho.



From the focus thread on the Trader Board:

  • If we are CL 1 with no agro does that mean we can walk to the bottom of DWB unharmed?

Solobacca1 says: In the DWB you have to kill stuff to get PAST doors, and as for a crafter will be doomed when he hit anything, you will not progresee that much inside it... actually only to the first loot thing.






Those keys are (or at least are at the moment) tradable, so unless they make them no trade this won't be a problem. However the coal bins cannot be looted without spawning something that agros, so I don't see this as being a problem either. Unless of course the coal bin spawns do not agro crafters.

Easy solution: Make the DWB and other dungeons like it that are not already, instanced.



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
Page 1 of 2
Previous Next