Armorsmith Archive
Thread: Base eff. for comp. kinetic?
Hmm, Can't remember what the base kinetic effectiveness on a advanced composite segment, but i'm positive that with 2 12% kinetic layers it ends up around 45% or higher. I can hit 80% kinetic resists with just 2 12% kinetic layers by experimenting on the base of the armor. I wouldnt worry too much about the HAM costs on your armor. It's very hard to get them down. If you are selling this to the general public, then not many people care about HAM when 6k will get you all 6 stats buffed. Hope this helps you!
Inoch,
Master AS of Wanderhome
GinazResser wrote:
I'm getting close to master and was wondering what the base eff. for kinetic is for comp. using fairly good resources. I plan on making some kinetic armour and was wondering what I will have to start out with before adding the segments. I was able to make a comp. segment and made one the other day, adding 3 kinetic layers. Since each layer had11% kinetic, I got asegment with a 33% kinetic. Would this 33% be added onto the base kinetic effectiveness? If its around a 40-50% base, then I will use my experiment points to reduce the HAM. If anyonecould share some info on this I would appreciate it. Thanks.
The special kinetic resist from the layers will be added on top of the armors base resist if that is what you are asking about. So as you say, if your armor ends up with a 50% base resist, having +33% kinetic from the layers means you got 3% more than you need and could have put points into something else during experimentation.
Also keep in mind that the base resist on the layer is added to the armors base resist before the special protection is applied. This means that if you got a 50% base unlayered piece, the base resist and kinetic special resist cobined will have to be 10% on each of the 3 layers to get the 30% needed to make it all the way up to 80%.
I can use three 5% kinetic layers to get 80%. You really have to play with your resources to see what you can do. It's fun having 50 pairs of gloves that never sell.
With really good resources you can hit 4% base (with spending points past 4% when youhit that point,really wish they would work in fractions on experimentation) and still spend no points in kinetic or special prot on the layer. And triple kinetic will hit 80%. If you wanted to be nifty you could spend 2 points in ham, 2 in special prot and rest in base resistance on the segemnt (granted you have 12 exp points) and get 80kin 80 elect 65-69% base easy with good ham.
Its all about amazing success's andthe best to spawnancient resources on your server if you will.
RonianTitus wrote:
With really good resources you can hit 4% base (with spending points past 4% when youhit that point,really wish they would work in fractions on experimentation) and still spend no points in kinetic or special prot on the layer. And triple kinetic will hit 80%. If you wanted to be nifty you could spend 2 points in ham, 2 in special prot and rest in base resistance on the segemnt (granted you have 12 exp points) and get 80kin 80 elect 65-69% base easy with good ham.