Armorsmith Archive
Thread: Dilemma, a fork in the road
I can't comment on the crafting changes. If you do decide to stick with armorsmith I'd say it doesn't matter what order you do it in because you really need to be at 3/0/0/4 with good resources to have an in-demand product.
I got to 3/0/0/4 and bought some advanced Ubese segments from a retiring master. Those got me to 4/1/0/4 where I started making kinetic layered Ubese and the odd chitin or padded set on request. I did this until last night, where at 4/4/2/4 I finally bit the bullet and ground out the rest.
I'd reccomend the slow way up for one reason - resources. While a lot of folks grind their eyeballs out and get to master quick, they either end up spending a fortune to get resources for master level crafting or do nothing while they wait for good shifts. By taking it slow you give yourself time to build up a good amount of resources. Sure it took me awhile to master armorsmith, but now I've got enough resources to make around 500 composite suits of very good quality and around 20 with quality on parwith the best on the server. Not bad for someone who mastered this morning, and the vast majority of of my minerals were harvested by myself for 0.5cpu or less andall ofmy hides were bought in shift for fractions of what they go for now (my 80K stack of wooly cost me 30cpu and sells for over 250cpu now).
Message Edited by DirthNader on 03-04-2004 11:11 AM
As far as the crafting changes for the next publish, that's a whole separage issue. I'm actually shocked there hasn't been more activity regarding this issue. They tried to pull this stunt back when Publish 6 was due to come out and all crafters raised enough hell to have them re-think things.
All Armorsmiths, please support any thread regarding this. The change that they are planning to implement *WILL* lower the quality of goods that we are able to produce. 80% may be a thing of the past if this goes through...
The 80% you know and love will go away with Pub 7 if it goes live as it is on test center now. What you will be able to make is 80% with around 20%more HAM than now. This according to the other threads on this board.
This change sickens me, except that I know the reality of MMORPGs is changes like this. It's going to make current stuff worth a great deal, I think. It will also make armor that is light to medium now and tops out with little experimentation more useful/valuable. The heaviest suits will be made only with looted components, so they will be rare indeed.
In a funny way, it will stimulate the economy. Consider: Right now, AS are largely self-sufficient. They can harvest their own hides if they want, and all the resources for the apex armor (composite). With new changes, making loot drops more important, armorsmiths and weapon smiths will have to buy components from melee/adventurer types. It's a redistribution of wealth to some degree, because those adventurer types are often strapped for cash. Missions do not easily pay the bills.
--Yak
MerlinsArmor wrote:
better start making some suits and saving them now![]()
.......................and have them taken away by the Devs in a stealth nerf later on!........A certain pistol comes to mind !
'Sniper'Gecko
Bria