Armorsmith Archive

Thread: Kinetic Layer Experimentation Problems...

Gridneo
Thu May 13, 2004 10:35 pm
#1

I think I'm screwing up somewhere... best with experimentation on a kinetic layer I can get is 4% Base/Kinetic, then 10/10/10 HAM...42+ Crafting Station in Research Center.


I guess I'm looking for tips on how to distribute the experiment points, and/or how? One at a time? Or in groups? Etc.


I'd like to know whata decent segment should look like, so that the HAM won't be way to heavy later... I think the last batch of armor I created was 900+ on HAM, and don't want it that high. 80%kinetic, 66%base...I'd still like it somewhere around that high though.


Thanx.


Asei.

Eclipse.



Asei.
Master Armorsmith.
4440 FS Crafting Mastery. R.I.S. Capable.
Avatars of the Old Republic. [ AotOR ]
SLICED Armor Vendors @ -3221, 3294 (Ratava, LOK).
tadpoleStillwater
Fri May 14, 2004 6:12 pm
#2

What I have seen is that, given good to very good materials, if you experiment the Base on the layers, segs and armor to the max, you will always have and encumb near 900/800/900, unless you have some extra experimentation points to play with. 2 extra points will likely get these numbers down 50 points or more.


I have played with Kinetic PvE-type composite and usually prefer lower HAM so try to shoot for the lowest HAM to get my Kinetic to 79-80%. Best I have come up with is about 608/540/640 for a 79% Kinetic, 58% base set. Great for PvE, ok for mission type play, but not high enough protection for PvP. I know people have a fixation for round numbers, so did more playing and got to an even 80% kinetic, 60-61% base with a ham of 650/575/700. If you can afford good armor, you should be able to afford 2 sets, one for PvE and one for PvP. And definitely figure out how to macro it on and off.


Tadpole






Tadpole Stillwater
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kneelocked
Fri May 14, 2004 6:37 pm
#3

Im a 10 point AS on Corbantis and i have been one since release so i have a pretty great supply of resourses. I live in a medical city so i dont get the manufacturing city bonus.


I put 7 points into getting the base to 4%, 2 points into getting the kinetic to 6% and the final point into HAM on the kinetic layers. Triple layering comp with those gets me a 66% base with 80% kinetic.


It all comes down to the quality of your resouces. All mine are over 850OQ and 800 or higher SR also with good UT and MAL


-Kino-








Kino Soliel
Corbantis-TKDS
Master Armorsmith-Master Pistoleer
RIS Cert. &First AS on Corbantis to craft Mandalore
Combat Upgrade "Alpha Tester" for Armorsmith 'Team Armadillo'
Hand Crafted Armor Since Day One

AegolinAdaron
Fri May 14, 2004 8:29 pm
#4






kneelocked wrote:

I put 7 points into getting the base to 4%, 2 points into getting the kinetic to 6% and the final point into HAM on the kinetic layers. Triple layering comp with those gets me a 66% base with 80% kinetic.


-Kino-






Have you ever tried putting no points at all into getting kinetic up (leave it at 3-4%) and spending them on HAM reduction too? You might get to 80% kinetic still.


Emily


Rosto
Sat May 15, 2004 2:14 am
#5



Does putting 1 point at a time, experimenting matter? if i do 5 experiments with 1 point will it produce the same as 1 with 5 points?


That's something I've been wondering about as well. One obvious difference is when it comes to failures but other than that I can't tell whether if it yields a better result to experiment with alot of points at once or just the one.


Rosto Calil, Farside




--
Rosto Calil, Farstar
Master Armorsmith - Artisan - Master Rifleman
Vendor Armor Goods, located in SunsetValley {6970 2690}
BHM
Sat May 15, 2004 2:33 am
#6






Rosto wrote:



Does putting 1 point at a time, experimenting matter? if i do 5 experiments with 1 point will it produce the same as 1 with 5 points?


That's something I've been wondering about as well. One obvious difference is when it comes to failures but other than that I can't tell whether if it yields a better result to experiment with alot of points at once or just the one.


Rosto Calil, Farside






Well, I'm a noob crafter, so I may be wrong. However, I've noticed that I have more "great/amazing success" when I use one point at a time, even if the risk factor is 0.


I don't think that you will get better stat improvements if you experiment one point at a time, but as I said I think it affects, maybe in a small part, the chance of success rate.


Note: I'm a Master Artisan/4-3-0-4 Armorsmith with some Tailor and Architect, so I don't know if the thing changes at master...


Oh, we all know that the secret to craft better power ups is to experiment one point at a time (only way to have 3-4 stats on a power up), so maybe it could also apply to armorsmithing..


However, I'm still a noob so I'd like to hear the opinion of the veterans





Andros Celsum ~ Master Bounty Hunter ~ "It is better to be feared than loved, if you cannot be both."

AegolinAdaron
Sat May 15, 2004 6:06 am
#7

While crafting you will want at least a great success. This gives you 7% increase. An amazing success is even better since it gives you 8%. The difference between experimenting with one point at a time or a set of say five points, is that in case of an amazing success you will get one time 8% in the first case and five (!) times 8% in the second case. So, the more points you use while experimenting the less chance you will have on an amazing success but if you hit one the reward will be better.


Emily


Neyex
Sat May 15, 2004 8:55 am
#8

Hey Asei you seem to want low ham, Your layers are actually not bad, just pull the base up to 4% (which is 75% on the exp colum) after that it caps out, than dump everything else into ham reduction, tri layer your composite segs like normal, no here is where you have to make a descion you can go base or ham i go base, through my whole armor and get decent stats. But i bet if you were to split your exp evenly you could get somewhere near the decent armor you were looking for. Than just mess around with the final product



Buff Stuff
Guild-less
Drop offs: 628 -5268 Coerilla
kneelocked
Sat May 15, 2004 9:01 am
#9






AegolinAdaron wrote:





kneelocked wrote:

I put 7 points into getting the base to 4%, 2 points into getting the kinetic to 6% and the final point into HAM on the kinetic layers. Triple layering comp with those gets me a 66% base with 80% kinetic.


-Kino-






Have you ever tried putting no points at all into getting kinetic up (leave it at 3-4%) and spending them on HAM reduction too? You might get to 80% kinetic still.


Emily







Your right Emily, its 7-1-2, not 7-2-1. I do it so automaticly now. I wasted so many resources experimenting ubese like I would composite and vice-versa.


Kino


^_^








Kino Soliel
Corbantis-TKDS
Master Armorsmith-Master Pistoleer
RIS Cert. &First AS on Corbantis to craft Mandalore
Combat Upgrade "Alpha Tester" for Armorsmith 'Team Armadillo'
Hand Crafted Armor Since Day One

AegolinAdaron
Sat May 15, 2004 9:33 am
#10






Neyex wrote:
....., just pull the base up to 4% (which is 75% on the exp colum) after that it caps out, ....




Hmm not true. There is a difference between 4% (75% on the quality bar) and 4% (e.g., 85% on the quality bar). It's those hidden decimals again that may give you an extra % base resistance in your final product. Base resist caps out at 5% (100% on the quality bar).


Emily
Gridneo
Sat May 15, 2004 12:48 pm
#11

That's the way I did it, but overall I am worried about the HAM... every time I try, even with a lower kinetic or base rating the HAM is always out the @ss...


Does putting 1 point at a time, experimenting matter? if i do 5 experiments with 1 point will it produce the same as 1 with 5 points?





Asei.
Master Armorsmith.
4440 FS Crafting Mastery. R.I.S. Capable.
Avatars of the Old Republic. [ AotOR ]
SLICED Armor Vendors @ -3221, 3294 (Ratava, LOK).
kneelocked
Sun May 16, 2004 12:27 am
#12

its a 5% cap on base, 15% on the special, and i think you can get 1/1/1 on HAM too if Im not mistaken, or those 12 point armorsmith have lied to me ^_^


Kino






Kino Soliel
Corbantis-TKDS
Master Armorsmith-Master Pistoleer
RIS Cert. &First AS on Corbantis to craft Mandalore
Combat Upgrade "Alpha Tester" for Armorsmith 'Team Armadillo'
Hand Crafted Armor Since Day One

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