Armorsmith Archive

Thread: poll how good are your kinetic layers?

ChilastraBH
Sun May 16, 2004 4:32 am
#1

I've been doing a lot of experimentation on my layers& I think I'm ready to get the factory run going. Im just wondering what some of you other Armorsmiths use in your Kinetic Composite.
Metroid
Sun May 16, 2004 4:44 am
#2

My GF would also like to know this. She thought increasing the resistance (Like Kinetic) was a better idea, but everyone is telling her lower the HAM then whatever exp points are left raise base%.. seems kinda odd to me, personally, but, I'm not a crafter.



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- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -
~ Master Shipwright ~
"NOOOOOOOOOOOoooooooooooooooooooooooooo" - VADER

zaphb
Sun May 16, 2004 5:48 am
#3

Hi

Im quite new to armorsmithing but Ive found out that I can get my layers to 4.66 (4.68 in reality but whos counting up there) on base giving me the 14 base
Given that my unlayered is 52% I had to get 14 out of my kinetic special that was easily done with one point in special (5.5 I think)
Next Im going to make a 4.66 base unexperimented special which should get me a 4% (5.5 + 5.5 + 4 = 14) This will leave me a point to put into encumb

I dont know if this is good or what but its what Ive been doing. And thinking about doing :-)



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
omakr3w
Sun May 16, 2004 9:01 am
#4

4% base 5% kinetic 10/10/10 enc


not the best but still makes great comp



Domonk - Jedi Padawan
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Aoushi - Master Armorsmith - R.I.S. Certified 10/27/04
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AegolinAdaron
Sun May 16, 2004 2:23 pm
#5

4% base/4% kinetic, encumberance 12/12/12 layers


used for 78% electricity/80% kinetic/69% base composite


Emily
AegolinAdaron
Sun May 16, 2004 2:26 pm
#6






Metroid wrote:
My GF would also like to know this. She thought increasing the resistance (Like Kinetic) was a better idea, but everyone is telling her lower the HAM then whatever exp points are left raise base%.. seems kinda odd to me, personally, but, I'm not a crafter.







To understand why it is not a good idea to raise kinetic, you must know that kinetic resist is capped at 80% and that for composite armor the kinetic resist in the final product is determined by both the kinetic and the base resist of the segments used. Hence, you can raise kinetic resist by raising base resists in segments and layers.


Emily

AegolinAdaron
Sun May 16, 2004 2:30 pm
#7






Metroid wrote:
My GF would also like to know this. She thought increasing the resistance (Like Kinetic) was a better idea, but everyone is telling her lower the HAM then whatever exp points are left raise base%.. seems kinda odd to me, personally, but, I'm not a crafter.







Oh and I would rather raise base first and then lower HAM with any points left then the other way around. Not many want superlight armor with crappy resists instead of heavy high-resist armor.


Emily

Metroid
Sun May 16, 2004 3:25 pm
#8






AegolinAdaron wrote:





Metroid wrote:
My GF would also like to know this. She thought increasing the resistance (Like Kinetic) was a better idea, but everyone is telling her lower the HAM then whatever exp points are left raise base%.. seems kinda odd to me, personally, but, I'm not a crafter.







Oh and I would rather raise base first and then lower HAM with any points left then the other way around. Not many want superlight armor with crappy resists instead of heavy high-resist armor.


Emily







Thanks, she's trying it tonight. I appreciate the info, as I'm clueless about these things.



(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)
- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -
~ Master Shipwright ~
"NOOOOOOOOOOOoooooooooooooooooooooooooo" - VADER

Sinikal_Munkey
Sun May 16, 2004 6:17 pm
#9

I triple layer my adv. comp segments with 2% base 5% kinetic layers. I use one point in base, one point in special and dump the rest into HAM reduction (10 point AS). On the adv. segs, I put all or most of my experimentation into base resist or a point or two into HAM depending on if I get any amazing successes. The final product for chest pieces is 78% kin, 72% elec, 63% base with encum of 240 or so. Not bad when compared to other AS's on my server.



Scoobysnax - Dark Jedi
Mustafarian Booty Vendor Located at 2958 6001
Mercadia, Naboo
theonebountyhunter
Sun May 16, 2004 10:58 pm
#10

2%base 6% kinetic 3/3/3 just ya standard 10 point smith layers. 80% kinetic, 69% elec 61% base with 627/552/648 HAM






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Birre
Mon May 17, 2004 7:43 pm
#11

2/2/2HAM 2%base 6%kinetic

Gives me 80kinetic 61base and 545/480/557HAM

Message Edited by Birre on 05-18-2004 04:44 AM



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Drummerboychris
Mon May 17, 2004 8:19 pm
#12






Birre wrote:
2/2/2HAM 2%base 6%kinetic

Gives me 80kinetic 61base and 545/480/557HAM






basically the same. depends totally on what you're going for... best is very subjective.


I often do 2/2/2 1 pt into base, and maybe 2 into kinetic. This often gets 61-63% base with 80% kinetic and super light. 12 points help though




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