Armorsmith Archive
Thread: Does the light armor rating of a psg stack with the ar1 of comp armor?
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DarthVillanus
Tue Aug 17, 2004 9:06 pm
#1
Well I'm trying to figure out something.
I have a psg with:
AR1:
45% to stun
I have a stun chestplate with:
AR1:
40% to stun
Ok so I hit a player wearing both of these with an ap0 stun baton.
Because of the ar1 of comp > ap0 of the stun baton, the dmg is decreased of 50%.
Then the dmg is reduced by the psg. What I'm wondering is does the ar1 of the psg also decrease the dmg by 50%? Basically the dmg done to the player is decreased by 50% twice.
owako
Tue Aug 17, 2004 9:48 pm
#2
PSG's, when they work (they are rather buggy), work exactly like a normal peice of armor in addition to any actual armor you happen to be wearing. Damage will be modified by the AP value and resist value just like a regular peice of armor. The reduced value will then be reduced again by the armor itself as usual.
p.s, the PSG comes into play first, than your regular armor.
p.s, the PSG comes into play first, than your regular armor.
Message Edited by owako on 08-17-2004 09:49 PM
Vrond
Wed Aug 18, 2004 2:56 pm
#3
DarthVillanus wrote:
Well I'm trying to figure out something.
I have a psg with:
AR1:
45% to stun
I have a stun chestplate with:
AR1:
40% to stun
Ok so I hit a player wearing both of these with an ap0 stun baton.
Because of the ar1 of comp > ap0 of the stun baton, the dmg is decreased of 50%.
Then the dmg is reduced by the psg. What I'm wondering is does the ar1 of the psg also decrease the dmg by 50%? Basically the dmg done to the player is decreased by 50% twice.
if its working right that is what is supposed to happen. Kinetic blows right past the shield but AR1 on non vulnerable composite blocks 50% to start vs AR 0 weapons (Stun batons and Geo pistols).
The problem is the PSG sometimes fails to work when you load. so you might need to unequip and reequip the shield to get it to work. This happens so often the when I wrote macros in the past for COB I would equip and unequip the shield as part of the macro just to keep it refreshing.
Shakaeq
Wed Aug 18, 2004 4:36 pm
#4
OOHHH!! very good idea. /steals and runs.....
Vrond wrote:
This happens so often the when I wrote macros in the past for COB I would equip and unequip the shield as part of the macro just to keep it refreshing.
ChryssSR
Wed Aug 18, 2004 11:04 pm
#5
Shakaeq wrote:
OOHHH!! very good idea. /steals and runs.....
Vrond wrote:
This happens so often the when I wrote macros in the past for COB I would equip and unequip the shield as part of the macro just to keep it refreshing.
Good idea until you get killed by the armor equip delay. 
ChryssSR
Thu Aug 19, 2004 1:43 am
#6
Ciirybeccaskyr wrote:
no
only the shields AR is taken into consideration so lets say you get this with a stun batton for 1k
the AR1 of the shield takes it to 500
then the 40%resist takes that to 300
now the 40%armor takes it to (300*.6) = 180
so no you do not get a 2nd 50% reduction for the Armors AR rating
Actually, yes it doe.
Vrond
Thu Aug 19, 2004 2:44 am
#7
It's kind sad that the dang PSG is so buggy 3 Master Armor Smiths can agree on exactly how they work.
ChryssSR wrote:
Ciirybeccaskyr wrote:
no
only the shields AR is taken into consideration so lets say you get this with a stun batton for 1k
the AR1 of the shield takes it to 500
then the 40%resist takes that to 300
now the 40%armor takes it to (300*.6) = 180
so no you do not get a 2nd 50% reduction for the Armors AR rating
Actually, yes it doe.
Tirgwystraff
Thu Aug 19, 2004 5:42 am
#8
Yes, it does stack. I've watched my battle spam often enough to know. You'll see damage reduced by the shield. Write the total damage down. Then write down the damage taken by the armor piece. You'll see that both 50% reductions are working.
Ex, 1000 energy hit to chest ( ap0). ar1 of shield eats 500 points ( and big condition loss). Say shield has 50% energy resist special ( for simplicity). 250 points left, and another bite out of condition. That ar 1 chestplate will now eat 50% (125 points) plus 80% ( another 100 points) leaving you to take 25 points total damage.
owako
Thu Aug 19, 2004 11:45 am
#9
Vrond wrote:It's kind sad that the dang PSG is so buggy 3 Master Armor Smiths can agree on exactly how they work.
ChryssSR wrote:
Ciirybeccaskyr wrote:noonly the shields AR is taken into consideration so lets say you get this with a stun batton for 1kthe AR1 of the shield takes it to 500then the 40%resist takes that to 300now the 40%armor takes it to (300*.6) = 180so no you do not get a 2nd 50% reduction for the Armors AR rating
Actually, yes it doe.
Whats sad is that there isn't any good reliable in-game documentation to go on so we are reduced to this in the first place. I would like nothing better than for there to be good info on this spelled out in the game but alas this is nothing. We have to figure it out through our own observations, which is stupid.
speardancer
Thu Aug 19, 2004 11:48 am
#10
Other thing to remember, is if you're hit by an AP1 or better weapon, like a jawa rifle, and the PSG is ignored currently
Ciirybeccaskyr
Thu Aug 19, 2004 12:03 pm
#11
no
only the shields AR is taken into consideration so lets say you get this with a stun batton for 1k
the AR1 of the shield takes it to 500
then the 40%resist takes that to 300
now the 40%armor takes it to (300*.6) = 180
so no you do not get a 2nd 50% reduction for the Armors AR rating
ChryssSR
Thu Aug 19, 2004 6:38 pm
#12
speardancer wrote:
Other thing to remember, is if you're hit by an AP1 or better weapon, like a jawa rifle, and the PSG is ignored currently
I have done testing on this with AP0 through AP3 weapons and I found that the PSG does block damage from AP weapons. From the testing I did, the AR1 of the PSG worked fine with AP0 through 2, but acted a little squirrely with AP3. What I found is that while it did block damage from AP3, it didn't block nearly as much as it should have.
Tirgwystraff
Fri Aug 20, 2004 12:23 am
#13
speardancer wrote:
Other thing to remember, is if you're hit by an AP1 or better weapon, like a jawa rifle, and the PSG is ignored currently
Worse, you take ADDITIONAL damage. 25% per AP above AR I believe. If the same, it's ignored. If above, OUCH.
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