Armorsmith Archive
Thread: how do you produce your armor?
6 Factorys are producing 484 Layer Primus per fac. It Takes 37,64 Hours.
The 6 Factorys are producing 120 Armor Segments Reon/Assault/Ballte per fac (two factorys per segment type). this takes 8 Hours.
The 6 Factorys are producing 39 Armor cores Reon/Assault/Ballte per fac (two factorys per core type). this takes 3 Hours.
im crafting the Armor. i'll get 21 Sets of Armor in two days
Message Edited by Neehivi on 05-17-2005 07:32 AM
I'll let you know once I get enough factories and a lot swap done but it'll be sumthin like this
1factories constantly making primus
1factories constantly making energy
1factories constantly making kinetic
2 factories constantly making battle layers (1 unlayered)
2 factories constantly making Assault layers (1 unlayered)
2 factories constantly making Recon Layers (1 unlayered)
2factory constantly making recon cores
2factory constantly making assault cores
2factory constantly making battle cores
Since I make all rebel armor by hand that won't need to be factory produced but...
2 factories for mass qty battle armor
2 factories for mass qty assault armor
2 factories for mass qty recon armor
2factories for PSG components and final assembly (idle ones during final combine will be used for... you guessed it.... more armor)
depending on what I need to stock will decide which factory will make what in the end, but the layer and core factories will most likely remain the same
Message Edited by -nuna- on 05-17-2005 10:09 AM
Message Edited by -nuna- on 05-17-2005 10:09 AM
Saarek wrote:
Well, you're a Bounty Hunter/Carbineer.
What do you expect?
LMAO
12 factories for making unlayered cores break down like this:
Phase 1: 3 factories making 1000 assault segs eac, 3 making 1000 recon segs each, 3 making 1000 battle segs each for a total of 9000 segments.
Phase 2: 1 factory making 999 assault cores, 1 making 999 battle cores, 1 making 999 recon cores. These factories can start before the segment factories are finished of course to make a parallel operation.
Phase 3: Once the 9 segment factories are done, and while the 3 core factories are finishing up you can use the 9 empty factories to start runs of your final piece schematics.
12 factories for making layered runs also work well, but 18 is a hair better
Phase 1: 12 making layers. That works out nicely to 3 sets of 4. Bonus: It's always fun putting 972k resources into input hoppers in one shot just for a final grand total of about 32 suits.
Phase 2: Three making a run of 997 quad layered segments. (If you have 15 factories these can start in parallel with layers)
Phase 3: Three making a run of 332 cores. (If you have 18 factories these can start in parallel with segments)
Phase 4: 9 of the free layer factories can start final suit assemblies.
**sigh**
The factory times on the armor really frustrates me sometimes. Just curious... Has it always been like this?
TheNola wrote:
**sigh**
The factory times on the armor really frustrates me sometimes. Just curious... Has it always been like this?
nope... not since the CURB hit the fan
Na JK I have about 8 right now but I guess ill be adding a few more. I never have been a huge seller but I make decent bank. I dont even wanna advertise much. I was moving about 100 suits a week pre CU. With the new crafting and resource it takes. I doubt that ill go that high again. Besides have a blast on wookee world