Armorsmith Archive
Thread: Armour Health Bonus Cap
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RhysHacker
Wed May 18, 2005 5:09 am
#1
Hello there, Billy here for Farstar 
I made some cores with +45 health bonus.At the appearance stage of a RIS helmet I added a +16 healthfeathered appearance enhancer.
I was hoping for a +61 health bonus RIS helmet.
I got a +50 health bonus. Is this the cap ?
I am interested if anyone else has found this. Sorry if this has been posted already.
ZinaTheMaker
Wed May 18, 2005 9:54 am
#5
may i ask where you go about making or acquiring the "feathered appearance enhancer?"
RhysHacker wrote:
Hello there, Billy here for Farstar
I made some cores with +45 health bonus.At the appearance stage of a RIS helmet I added a +16 healthfeathered appearance enhancer.
I was hoping for a +61 health bonus RIS helmet.
I got a +50 health bonus. Is this the cap ?
I am interested if anyone else has found this. Sorry if this has been posted already.
Kelloch
Wed May 18, 2005 10:02 am
#6
ZinaTheMaker wrote:
may i ask where you go about making or acquiring the "feathered appearance enhancer?"
RhysHacker wrote:
Hello there, Billy here for FarstarI made some cores with +45 health bonus. At the appearance stage of a RIS helmet I added a +16 health feathered appearance enhancer.I was hoping for a +61 health bonus RIS helmet.I got a +50 health bonus. Is this the cap ?I am interested if anyone else has found this. Sorry if this has been posted already.
Its available as a schematic now..at least it shows up in my datapad. You need a Peko Peko Feather for it. This is the first I've heard of it actually having a stat. I'm assuming the Peko Peko feather was looted post-CU?
HairlessWook
Wed May 18, 2005 10:06 am
#7
+50 is the cap found that out last nite.
Nelorr
RIS Certified Master Armorsmith
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RIS Certified Master Armorsmith
<GE TECH>
New Alliance Republic, Correlia, Eclipse
Craft RIS and all makes of REBEL armor
Send an EMAIL or TELL for orders
1Brutus1
Wed May 18, 2005 1:48 pm
#8
Kelloch wrote:
ZinaTheMaker wrote:
may i ask where you go about making or acquiring the "feathered appearance enhancer?"
RhysHacker wrote:
Hello there, Billy here for Farstar
I made some cores with +45 health bonus. At the appearance stage of a RIS helmet I added a +16 health feathered appearance enhancer.
I was hoping for a +61 health bonus RIS helmet.
I got a +50 health bonus. Is this the cap ?
I am interested if anyone else has found this. Sorry if this has been posted already.
Its available as a schematic now..at least it shows up in my datapad. You need a Peko Peko Feather for it. This is the first I've heard of it actually having a stat. I'm assuming the Peko Peko feather was looted post-CU?
I can't find that scheme, or know what tool to use lol, whats exact name?
EmboWafa
Wed May 18, 2005 1:49 pm
#9
Any word on getting some sort of balance on this for the Recon wearers? For example Ubese takes as many resources to make as its battle and assault counterparts, but don't allow for a separate bicep and thus, lends itself to both accelerated wear and the loss of 2 health bonus slots (not to mention the loss in AA slots)
RhysHacker
Wed May 18, 2005 2:07 pm
#10
Sure, Tantel ?
EmboWafa wrote:
Any word on getting some sort of balance on this for the Recon wearers? For example Ubese takes as many resources to make as its battle and assault counterparts, but don't allow for a separate bicep and thus, lends itself to both accelerated wear and the loss of 2 health bonus slots (not to mention the loss in AA slots)
maigy
Wed May 18, 2005 2:17 pm
#11
RhysHacker wrote:
Sure, Tantel ?
EmboWafa wrote:
Any word on getting some sort of balance on this for the Recon wearers? For example Ubese takes as many resources to make as its battle and assault counterparts, but don't allow for a separate bicep and thus, lends itself to both accelerated wear and the loss of 2 health bonus slots (not to mention the loss in AA slots)
Absolutly that is why I wear tantel, that and it looks cooler IMO
1Brutus1
Wed May 18, 2005 4:41 pm
#12
any help with the feathered scheme? still can't find it! is it a tailor shceme?
Petsmartyr
Wed May 18, 2005 6:29 pm
#13
Disclaimer: Please pardon my ignorance.
(1) So, with +50 Health as the cap per piece, how does this benefit the wearer exactly? Overall health? Health regeneration? Damage mitigation?
(2) With +50 Health as the cap per piece, does this in turn equate to the capfor the entiresuit (ie. BE tissues used to cap at +25, regardless if you're wearing say, +45 for any given tissue); if so, there'd be little motivation to crafting a full suitwith every piece at+50if a single piece hitting the cap would suffice.
Thanks for your wisdom.
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