Armorsmith Archive

Thread: What do they mean?

dragonboyTS
Tue Jul 29, 2003 11:46 am
#1

the + to speed? the + to accuracy?


is there a base starting speed/accuracy? is there a cap on speed?


does +10 carbine speed equate into an actual number like .1 of a second?


and how the hell do the cheerios not get soggy? Even when I put more milk on them?







TheWrath - Ahazi Vendor located at 4759 -2728 on Talus

Soe: Are you a dev?
Joe Schmoe: No but i did stay at a holiday Inn express.
Soe: Welcome to the team.
Then again .. what do I know. I have a Probot and a tent. I am Invincible!
Kubernetes
Tue Jul 29, 2003 11:56 am
#2

From what I understand, +10 speed translates to .1 reduction in weapon speed. I'm not sure how accuracy works.



Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
dragonboyTS
Tue Jul 29, 2003 1:14 pm
#3


Seriously ... I usually hate number crunching, but what do these numbers mean?


My guess is that the devs don't post it, because they have no clue either.








TheWrath - Ahazi Vendor located at 4759 -2728 on Talus

Soe: Are you a dev?
Joe Schmoe: No but i did stay at a holiday Inn express.
Soe: Welcome to the team.
Then again .. what do I know. I have a Probot and a tent. I am Invincible!
T-G
Mon Mar 01, 2004 11:59 am
#4

What are these different Stats good for?

CR:


CD:


DR:


FL:


HR:


MA:


PE:


OQ:


SR:


UT:


ect.....



What r they good for? like, if the MA is good... what does that do to a product?





gggggg
gggggggggggg
gggggggggggggggggggggggg
ggggggDigitalgggggg
ggggggJedi Knightgggggg
gggggggggggggggggggggggg
gggggggggggg
gggggg
StarchMonkey
Mon Mar 01, 2004 12:10 pm
#5


Since you are asking in the Armorsmith forum:



OQ = Overall Quality. OQ affects everything an Armorsmith creates.
MA = Malleability. MA + OQ affects HAM levels. Higher numbers means lower HAM.

SR = Shock Resistance. SR + OQ affects the resists of the armor. Higher numbers means higher resists.

UT = Unit Toughness. UT + OQ affects the durability or 'hit points' of the armor. Higher number means more durability.


Usually the order of importance is OQ, SR, MA, UT. Layers usually MA is more important than SR because you want low HAM. UT is usually the least important of the four.


The other stats for items are not important/used for armorsmithing.

Message Edited by StarchMonkey on 03-01-2004 01:12 PM



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
Page 1 of 1
Previous Next