Armorsmith Archive
Thread: Question about armor(Clothing?) Segments? Not answered in the FF, Advanced question!
Last I checked (I use this disclaimer because things have a tendency to change without publication from the devs from time to time)- You would have +11.
The only time it seems to ignore attributes is if you have an armor attachment with say, +5 melee def and +4 ranged def. The tendency in this situation is for it to only regonize the higher of the two (if it's on ONE attachment).
After having read the post today on the main page, it seems socketed items have a cap on how much of a modifier it can hold. I have no info on what the caps are specifically, but if the cap was say 10, then instead of +11 between the two, you'd cap at +10 with the extra point being wasted. But then again, the cap could be +20, as I said, I don't know the caps (and if anyone has a link to them, pretty please post!)
Master Armorsmith
Master Merchant
Master Artisan
Financial and Procurement Officer,
The Jedi Praxium
Praxis, Dantooine, Kauri
on clothing the second mod would disappear..i dunno about armor, though i assume it would work the same.
Cuatro
ya it don't stack in the same cloth/armor, it only keep highest number!!! It's working as intended CS agents told me when I first tryed it long ago lol, and it's still working like this today and dev don't wanna implement a system that don't actually EAT the tape and give you a warning msg instead...
also you can't have more then 8 different stat on the same cloth/armor.