Armorsmith Archive

Thread: Armor Exp attatchment question

Mordeo
Wed Dec 01, 2004 11:09 am
#1

how does 1 become an 11 or 12 point smith?

does 10 points in armor exp attatchments make u an 11 pointer and 20pts likewise make u a 20pointer?

why deosnt bespin port give u the rest of the exp points u need ?

what helps in assembly(food or drink)?


i want to thank every1 that responds in a helpful manner.


i am a 10pointer and have been for 3months or so now but have never bothered to look into this.

i currently have 2 ca with +1 and thought that +16 bespin would get me to 11 points that is why i am asking.


thx again

Mordeo



Mordeo
ex-armorsmith
Andymantium
Wed Dec 01, 2004 11:26 am
#2






Mordeo wrote:

how does 1 become an 11 or 12 point smith?

does 10 points in armor exp attatchments make u an 11 pointer and 20pts likewise make u a 20pointer?

why deosnt bespin port give u the rest of the exp points u need ?

what helps in assembly(food or drink)?


i want to thank every1 that responds in a helpful manner.


i am a 10pointer and have been for 3months or so now but have never bothered to look into this.

i currently have 2 ca with +1 and thought that +16 bespin would get me to 11 points that is why i am asking.






+10 total in skill tapes = +1 experimentation point
+20 total in skill tapes = +2 experimentation points

Bespin port (drink) provides a bonus to experimentation (increases the chance of an amazing success)
Pyollian cake (food) provides a bonus to assembly (decreases chance of a critical assembly failure)


Hope that helps.





K

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