Armorsmith Archive
Thread: Armor Exp attatchment question
Page 1 of 1
Mordeo
Wed Dec 01, 2004 11:09 am
#1
how does 1 become an 11 or 12 point smith?
does 10 points in armor exp attatchments make u an 11 pointer and 20pts likewise make u a 20pointer?
why deosnt bespin port give u the rest of the exp points u need ?
what helps in assembly(food or drink)?
i want to thank every1 that responds in a helpful manner.
i am a 10pointer and have been for 3months or so now but have never bothered to look into this.
i currently have 2 ca with +1 and thought that +16 bespin would get me to 11 points that is why i am asking.
thx again
Mordeo
Andymantium
Wed Dec 01, 2004 11:26 am
#2
Mordeo wrote:
how does 1 become an 11 or 12 point smith?
does 10 points in armor exp attatchments make u an 11 pointer and 20pts likewise make u a 20pointer?
why deosnt bespin port give u the rest of the exp points u need ?
what helps in assembly(food or drink)?
i want to thank every1 that responds in a helpful manner.
i am a 10pointer and have been for 3months or so now but have never bothered to look into this.
i currently have 2 ca with +1 and thought that +16 bespin would get me to 11 points that is why i am asking.
+10 total in skill tapes = +1 experimentation point
+20 total in skill tapes = +2 experimentation points
Bespin port (drink) provides a bonus to experimentation (increases the chance of an amazing success)
Pyollian cake (food) provides a bonus to assembly (decreases chance of a critical assembly failure)
Hope that helps.
Page 1 of 1