Armorsmith Archive

Thread: An Analysis of Crafting

Bloodfin_Architect
Thu Apr 01, 2004 11:01 pm
#1

Okay, like everyone else I am curious about the actual sucess rates on crafting. These are my results from crafting 100 Mabari chest plates. I have 2 0 0 2 armorsmith skills and 3 experimental points and am using grinding level mateial. I am also a master artisan and master architect. I'll let everyone be the judge of the data.


Initial Assembly (Developers say there is a 5% failure rate)


Failure Rate --------------------------------------- 6%

Success Rate less than Great Success -- 27%

Great Success ---------------------------------- 63%

Amazing Success ------------------------------ 4%


Expermental Assembly (Computer Predicted Failure Rate 26% to 29%)


Failure Rate --------------------------------------- 15%

Success Rate less than Great Success --- 57%

Great Success ----------------------------------- 28%

Amazing Success ------------------------------- 0%


All 100 pieces were crafted with the same resources. Experimental assemply success had no correlation with the intitial assembly success; ie., amazing successes returned experimental failures and a plain success returned experimental great successes. The resources returned consistent results based on the success of the craft. The crafting tool used has a +14.23 rating and the crafting station has a rating of +32.58.


I have drawn some conclusions from the data, but will let others post their thoughts before I comment.


Nod

Master Architect - Master Artisan - Master Merchant - Novice Armorsmith (Bloodfin)




Crafters and Entertainers Anonymous
One Publish Closer to a Cure

Buugli
Fri Apr 02, 2004 10:21 am
#2

Your results at master will be significantly better than this. To prove it to yourself, run 100 tests on a high-level artisan item. Your armor assembly and experimentation skills just aren't up to the master level.


I am master armorsmith with a touch of tailor (0 4 0 0). I have significantly more assembly fails on a complex tailor item (e.g. anything with a BE-enhanced cloth) than I do even on composite.


Bloodfin_Architect
Wed Apr 07, 2004 2:49 pm
#3


Following up to the original article. Experimentation errorsdrop dramatically upon reachingTechniuqes 3 and great success or better results can be expected a majority of the time. At reaching Techniques 4, experimental failures almost vanish completely.


A novice armorsmith just beginning their carrer will find experimentation extremely frustrating until they reach Techniques 3. Howerver, for those who are not just grinding the profession for a holo, experimentingprovides insight into how resources, skill, and attributes affect the output of armor production. That said,my feeling is that a novice armorsmith shouldwork on the Techniques tree first. While this may limitthem to bone andMabari armor it provides a consistent platform for understanding the profession. Once the Techniques tree is mastered, than work can begin on the PersonalArmor tree without all theagony of turning out sub-par components.


For those armorsmiths worried that low level crafters can match their abilities without investing energy into Layers and Defelectors, I simply disagree. Outside of defelectors, aprofessional armorsmith needs the Layers tree to make good, consumer grade non-composite armor. Unlike architect, where only a few people will want guild halls and city halls, almost everyone in the game wants to buy composite. Of course, composite can only be made by Master Armorsmiths. Armorsmith, at least to me, seems to be one of the few crafting professions that absolutely requires mastering to be competititve.


I would however, like to see some consistency between the initial assembly and experimental phases of production.A greator amazing initial craft should have animporved chance of producing a great or amazing experimental assembly. Instead we get what appears to be a completely random assignment of success based on skill level.


I fully expected the assembly stats to improve upon reaching level 3, but I didn't expect such a stark change in success rates. Since this is a new profession for me, the next few months will be spent discovering the resources that impact each component the most.


Good luck to all aspiring Armorsmiths.


Nod





Crafters and Entertainers Anonymous
One Publish Closer to a Cure

Buugli
Thu Dec 02, 2004 10:21 am
#4

Your results at master will be significantly better than this. To prove it to yourself, run 100 tests on a high-level artisan item. Your armor assembly and experimentation skills just aren't up to the master level.


I am master armorsmith with a touch of tailor (0 4 0 0). I have significantly more assembly fails on a complex tailor item (e.g. anything with a BE-enhanced cloth) than I do even on composite.


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