Armorsmith Archive

Thread: Are Armor Assembly Bonuses worth anything?

Battles_Bronxx
Mon Nov 29, 2004 4:18 pm
#1

I am a new master armorsmith and apperently I should have been collecting AS experimentation skill tapes since before i even knew i wanted to be an armorsmith so now I am screwed.

But not all seems lost for I have a pair of +2 Armor Assembly pants and may soon have another +2. What I want to know is this...are Armor Assembly bonuses worth a damn when it comes to making better armor...or is really all about the experimentation.

Sincerely,

A broke ass, down and out, Intrepid ArmorSmith

/shout +2 Armor Assembly Biotches!



___________

I am a dumb doubleposter ;(

Message Edited by Battles_Bronxx on 11-29-2004 03:26 PM



Battles -EIS-
Bronxx -EIS-
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Okram2k
Mon Nov 29, 2004 4:59 pm
#2

I came across some armor assembly tapes and I have noticed a difference of less critical failures and better experimentation results. I'm not sure the exact stats, but overall they do help. Of course the more you have the more dramatic the results, but it's better then nothing as I always like to think



dddddddddddddddddddddddddddd
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DonjoGrget
Mon Nov 29, 2004 5:00 pm
#3

They help you get more amazing successes when you craft, so yes they are very useful. IMO getting an amazing success is more important in armorsmithing than any other crafting profession.




Donjo - Master Smuggler, Master Swordsman, Scout
Donho - 12 Point Master Armorsmith,12 Point Master Artisan, Master Merchant, Tailor

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Blimigerite
Mon Nov 29, 2004 5:01 pm
#4

Focus on Experiment tapes first, but if you can pick up assembly tapes at a good price they are nice to have.


Most serious smiths try to cap out on both Experiment and Assembly when putting their crafting suit together.(takes quite the investment in credits though)



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Battles_Bronxx
Mon Nov 29, 2004 5:13 pm
#5

Thanks guys.

I know the expermentation is all important...but as you said it is quite an investment. (See Rocky's 60million dollar suit.) But it is nice to know that those assembly points I have aren't worthless. My biggest problem is that I am poor and am barely making enough to produce comp on any sort of regular basis, and not being able to hit 80%kinetics is killing me.

So here I am at another question...

What type of NPC's drop AS skill tapes?

Let me know...Please.

Thanks Again

Not so down and out armorsmtih...+2 assembly



Battles -EIS-
Bronxx -EIS-
Intrepid
Check out Bronxx Armorworxx and more @ -1533, 1400 on Dantooine!

DonjoGrget
Mon Nov 29, 2004 5:19 pm
#6

Tuskens have been known to drop tapes with +exp mods on them. Nightsisters, Opposing faction NPC's, and marauders have all been known to give out good skill tapes.

Lord Nyax, Dark Jedi Knights/Masters, Nightsister Elders, Axva, and any high end NPC also can give out some big tapes, however a lot of these things are camped and hard to kill for many people.




Donjo - Master Smuggler, Master Swordsman, Scout
Donho - 12 Point Master Armorsmith,12 Point Master Artisan, Master Merchant, Tailor

OFFER AUCTION ITEMS TO NABOO SHOP
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CaileSathinor
Tue Nov 30, 2004 5:45 am
#7

A very GOOD friend loaned me a pair of gloves she looted off a tusken (+16 Assembly) So I know they drop them. Check Jinda cave repeatedly. There's always an abundance of +1 and +2 AA's and CA's in there. Might get lucky.


One question...how does a great or amazing success on assembly affect armor? Haven't quite figured this out.


-Caile



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
DirthNader
Tue Nov 30, 2004 6:25 am
#8






CaileSathinor wrote:

One question...how does a great or amazing success on assembly affect armor? Haven't quite figured this out.





In my experience, no. Some people will try to tell you that amazing or critical assemblies ("critical" is devspeak for "amazing", tear open the .tre files if you don't believe me) will let you bypass the resource experimentation caps, but they're mistaking a bug that most long-term crafters have experienced a few times for a feature. I've assembled literally thousands (maybe even tens of thousands) of layers and I've never seen a difference from amazing successes on assembly in the final product.


Also, assembly mods do not affect the chance to get an amazing success on experimentation. In addition to granting experimentation points, experimentation mods affect the outcomes of these rolls. Assembly bonues, whether granted from skill progression, tapes, manufacturing centers, food, and/or Force sensitivity affect the outcome of the assembly roll only. They're beneficial to crafters thatmake custom and/or loot-enhanced equipment, like RIS. I can imagine they'd be much more beneficial to a profession like weaponsmith, which is currently very heavy into loot-enhanced equipment.




The artist formerly known as Ittov
Lethalman
Tue Nov 30, 2004 9:28 am
#9

Hmmm...never heard of the Jinda Cave. Where is it?



Zuka 'Zamamee
darthbock
Wed Dec 01, 2004 2:37 pm
#10






Lethalman wrote:
Hmmm...never heard of the Jinda Cave. Where is it?





Endor



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Cordany
Thu Dec 02, 2004 3:46 am
#11

I belive! I hope! but get the glowy first




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JZeus-Sarono
Thu Dec 02, 2004 12:19 pm
#12

I'm +23 assembly, +26 exper.

Hardly ever fail on an assembly or expermentation, but yet still not immune

Very very rarely I will get a good or fair or crit fail.


75% of the time greats

25% amazings on expermentation


Get amazings all the time on assembly not 1 bit of differance on the outcome.




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Cybst0rm
Thu Dec 02, 2004 1:07 pm
#13

See... I don't want to hear stuff like that. I picked up a +25 Armor Assembly CA for 6.2M. I really hope it was worth the investment.



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