Armorsmith Archive

Thread: Anyone else have their armor's hinderance increase after Pub17?

Lightersky
Fri May 27, 2005 7:47 am
#1

I gotta say, I am a little more than just torqued atm. I have some nice Ubese armor with 5400 resists / 7500 energy. I had zero hinderance prior to Pub17 patch. I had dropped in +5 rifle accuracy while moving and +10 rifle speed attachments and thru ADK's on the whole set. Now I log in and I have a armor accuracy/movement/speed hinderance on all my pieces. Any input would be appreciated



its always the same forums trolls who post to bully and manipulate forum opinion. I will rightfully disregard the last comment. Just because you post over and over doesnt mean you are the voice of the community. Nice try /hug /kiss
_Monroe_
Fri May 27, 2005 10:05 am
#2

Did you have it sliced on Wednesday?



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Lightersky
Fri May 27, 2005 11:59 am
#3

actually ya i did..now that you mention it



its always the same forums trolls who post to bully and manipulate forum opinion. I will rightfully disregard the last comment. Just because you post over and over doesnt mean you are the voice of the community. Nice try /hug /kiss
Lightersky
Fri May 27, 2005 2:27 pm
#4


the hinderance is


movement: -1.2%


accuracy -2.5%


rate of fire -3.7%


on both bracers, helmet, and chest



How bad does this affect me?





its always the same forums trolls who post to bully and manipulate forum opinion. I will rightfully disregard the last comment. Just because you post over and over doesnt mean you are the voice of the community. Nice try /hug /kiss
_Monroe_
Sat May 28, 2005 12:51 am
#5






Lightersky wrote:
actually ya i did..now that you mention it





It is a bug where the stats on sliced armor don't show up for a day. So you had hindrances, you just didn't know it. Slicing armor not only increases the resists but also increases the hindrances. So you have to consider your role when slicing good armor. Tanks I would say should always slice, damage dealers I would think not mostly because of the RoF penalty.



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
WittyNewt
Sat May 28, 2005 3:48 am
#6






Lightersky wrote:


the hinderance is


movement: -1.2%


accuracy -2.5%


rate of fire -3.7%


on both bracers, helmet, and chest



How bad does this affect me?








The hinderances are percentage reductions on the listed abilities so its fairly straightforward to work it out. Hold your weapon of choice and use ctrl c to see your speed and accuracy and then apply the reductions to calculate the impact.


As an example, if you assume you have 100 accuracy, 100 speed with your weapon of choice then accuracy -2.5% will reduce that by 2.5 and rate of fire -3.7% will reduce speed by 3.7. If you have 200 accuracy then the impact is 1.25 points of accuracy.


For movement, you will move just over 1 hundredth slower. If you are not capped on TN, then add a point or 2 from tapes to correct this. Overall the effect of these sort of hinderances is very minor if you have a dual elite template with some scout.



Message Edited by WittyNewt on 05-28-2005 11:49 AM



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