Armorsmith Archive
Thread: SWG Crafting tools V4.3
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Dragnam
Mon Apr 05, 2004 7:28 am
#1
Here is the information onthe update you can get the full program at http://www.swgcraft.com/forum/showthread.php?p=63155
What's New
- Multiple bug fixes
- Factory production
- Factory production
Future Plans (Expected arrival) :
- A search function to load only the resources you specify from the [url]www.SWGCraft.com[/url] file. For example a specific planet, resource type or Quality (V4.5)
- A program to transfer Schematics and resources between users. (V4.5)
- A pricing system (V5.5)
- A harvester Management Program (V5.0)
- A program to transfer Schematics and resources between users. (V4.5)
- A pricing system (V5.5)
- A harvester Management Program (V5.0)
Here is how factory production works :
1) Select the schematic and the resources you want to put in. (You dont have to fill out all the resources)
2) Add the number of items you wish to make and press "Calculate"
If you have enough ressources the system will say something like
"Requires : 2000 units of ResourceX"
if you are missing some or all the resource it will say something like :
"*Missing : 345 units of ResourceX" or "*Missing : 2000 units of ResourceTypeX"
At the top line you will also see the MAXIMUM number of units you could create with the resources you put in. this will be only with resource you put in so omiting a resource means the system will calculate as if you had an unlimited supply of the omitted resource instead of putting 0.
As always suggestions/comments are extremely appreciated.
Dragnam
Mon Apr 05, 2004 7:32 am
#2
Here is the information. You can get the file at http://www.swgcraft.com/forum/showthread.php?p=63155
What's New
- Multiple bug fixes
- Factory production
Future Plans (Expected arrival) :
- A search function to load only the resources you specify from the www.SWGCraft.com file. For example a specific planet, resource type or Quality (V4.5)
- A program to transfer Schematics and resources between users. (V4.5)
- A pricing system (V5.5)
- A harvester Management Program (V5.0)
Here is how factory production works :
1) Select the schematic and the resources you want to put in. (You dont have to fill out all the resources)
2) Add the number of items you wish to make and press "Calculate"
If you have enough ressources the system will say something like
"Requires : 2000 units of ResourceX"
if you are missing some or all the resource it will say something like :
"*Missing : 345 units of ResourceX" or "*Missing : 2000 units of ResourceTypeX"
At the top line you will also see the MAXIMUM number of units you could create with the resources you put in. this will be only with resource you put in so omiting a resource means the system will calculate as if you had an unlimited supply of the omitted resource instead of putting 0.
As always suggestions/comments are extremely appreciated.
- Multiple bug fixes
- Factory production
Future Plans (Expected arrival) :
- A search function to load only the resources you specify from the www.SWGCraft.com file. For example a specific planet, resource type or Quality (V4.5)
- A program to transfer Schematics and resources between users. (V4.5)
- A pricing system (V5.5)
- A harvester Management Program (V5.0)
Here is how factory production works :
1) Select the schematic and the resources you want to put in. (You dont have to fill out all the resources)
2) Add the number of items you wish to make and press "Calculate"
If you have enough ressources the system will say something like
"Requires : 2000 units of ResourceX"
if you are missing some or all the resource it will say something like :
"*Missing : 345 units of ResourceX" or "*Missing : 2000 units of ResourceTypeX"
At the top line you will also see the MAXIMUM number of units you could create with the resources you put in. this will be only with resource you put in so omiting a resource means the system will calculate as if you had an unlimited supply of the omitted resource instead of putting 0.
As always suggestions/comments are extremely appreciated.
Dragnam
Tue Apr 06, 2004 9:48 am
#7
Don't forget they take up a lot.
I use them for segments, layers, and PSGs. Plus I get a tailor to make me a backpack schematic so I can sell full suits in one shot.
Sorackles
Wed Apr 07, 2004 12:09 am
#8
I have 14 factories at my disposal. So I can have 2 dedicated for RFP's, Synth, Backpacks, and now Armor Padding. 3 of them for running layers and segments. And 9 of them to run each pc of composite armor. Seems like I'm using up alot more resources now that I'm on a large scale production. Heh. But it keeps my vendor stocked and no more worries about crafting by hand. Filling my factories with the exact amount of resources is time consuming enough for me. Lol
Dragnam
Wed Apr 07, 2004 9:42 am
#9
Sorackles have you tried my tool to figure out your resource needs.
One thing that helps is the program can tell you if you have enough of the resource you picked and if your missing some it will tell you how many you can make with what you have.
Also having the program tell you from all your resources the best resource is pretty usefull. Just double click on an experimentation bar and it will automaticly choose your resources.
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