Armorsmith Archive
Thread: Brainstom Ideas for Armorsmith Here
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DrClawX
Fri Apr 09, 2004 3:29 am
#1
Here is two posts i made full thread is http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=42261. Go check it out lots of good posts there too I just though id start my own just to see how it does.
. As well it could hold its merit as whole new topic. Im a newb poster and i would like to see some thoughts on my ideas, also these are premeditated and spontanius thoughts, so i havent really tied the loose ends so to speak. Anyways have fun hehe.
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I wrote:
I think with the current buff system there is no penelty on wearing armor, perhaps heavier (composite) armor wouldhavefixed - mods like movment penalty and - dodge mods. While giveing def to kd and bleed. And light armor (bone) would be harder to hit easier ti bleed and kd.
You could have a fixed armor hole where damage would rarely (if never) slip though on composite, while bone has a slight chance of geting hit in a weak spot.
As well make enhancements such as vororater liz scales some what like a harvested item like milk or crustation. Shift the resists like minable stuff where as a vororater liz scale may be desireable one week but a scharmaff segment would be the next. Kryate scales should always be tough to get and best to use but make an easier more widly collectaable enhacment (stackable) creature loot. As well make it available in lower numbers to avoidsmiths running 100000 suits of uber enhaced composite. This will add more variety of resists, as well as some rarer pieces that arnt mass prouced by the crate.
Perhaps de's could add electronic components to armor such as a targeting device or a load lifting device. Tailors got there be and we would have our de's. Create a situation where 3 layerd heavy comp would almost need a load lifting device cause it be so heavy the wearer would not be able to move in it. While the bone helm may get the target device cause its easier to wear.
Examples: im a rilfle man as well as a simith so ill use rifleman. First off lets class rifle into a machine gunner or sniper type. Were as a machine gunner may want to wear composite beacuse hes in the front line taking more damage. Where as the sniper type may choose mabari cause i would probably be in a covered state shooting from farther away.
As well i would like to see a longer drawn out battle where i dont get killed in two hits (pvp mainly). where as the avg deul may last about 2 or 3 shots fired. It should be a longer more statiegic where as conserving specials may be the focus as opposed to spamming most damaging attack. May be off topic but still applies to armor as well as supports some of the above sugestions.
As well i noticed this profession is largly based on demand sure i could sell 100k triple layered comp, but some guy wiht more money than me will come and buy out my stock. Whats the point of makin a 50% chittinfor 30k where as a 75% ubese will sell for 200k, it takes about the same effort and uber resources as the ubese. They both are at the top of there class, and about equal in HAM and resists respectivly. Yet im not payin 100k for chittin is a bout the answer u get where as the same guy would just buy 3 sets if they were 30k. Id almost have to gimp my chittin purposly to sell at a lvl peps will pay for.
ep in mind i dont post often and all examples are just made up off the top of my head, so they arnt set in stone jsut a brainstorm of a few ideas some of which ive tohught about and some i just thought of now. I hope someone reads this lol, i suck at typing and it took about an hour or two to write. hehe if any one feels they like these ideas fell free post elsewhere, im a posting newb and id like see my ideas noticed and not burried in some thread.
Fo'be Molo'chra <TS> master armorsmith, Kauri
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I wrote:
To elaborate more on my previous post, the pointim trying to make is therecould be a fixed penelty of some sort regardless of buffs or quality, professions could equalize the penalty, lets say tka gets + dodge and composite - dodge, reducing the penalty some what, where as lighter armors wouldnthave as bad dodge penalty increasing there natural ability. While still allowing heavy armors as an option.
At day one you have 0 dodge, day two u buy bone armor u have -10 dodge, day 3 u get skill with +10 dodge now u have 0 again. Think of it as weight and strengh, composite weighs more and should protect better.eg.bleeding, knockdown or equilibrium, etc.. etc... etc... etc... Wearing heavier armor would have some benifit of being heavier and thicker.
Another point is high end mabariaint that bad except it looks stupid, more of a female apeal to it. Id wear a piece of armor with exact stat range if it looked better, keep it for lower lvls but make new armor thats a little better harder to make, quested (yet optainable), that the novice cant make. And nobodys gonna craft high end mabari cause nobody would pay for it, it is easier to make but u still would have to use uber materials to make it that way. Perhaps a layer mod could be added to the profession where layers 1 would allow you to add 1 layer to armor. More armor would fix the problem oh ya i must insist it be obtainable for the average player.
Now with the loots, say make a herbavore hide, reptile scale, carnivore hide, avain feathers.etc etc.with shifting, random fixed stats and caps. Just a widly used enhancment perhaps rangers should get bonus to looting these. Not as common as hides but again obtainable. Make the kryate and janta hides stull uber and rare,.
Oh ya why cansomebody make moremoney mining materials, than an armorsmith producing items all day? 8 harvestors can generate more profit than anaveragearmorsmith. can. While they are probably mining just as much just smaller amounts cause lots are tied into a house and factories. Thought id add for the sake of arguing hehehe. Lets say any person can use 1 ofany factory, Where as a a master armor smith may have 4 lots for clothing factoriesat his disposal, not conting againts his lot space. I run 1 house 4 factorys and 4 miners, and have no cross sever support, perhaps players should earn their right to place structures, to combat cross server deals, it should be doeable but a pain in the but enough to discourage most people from doing it having to invest time into a character to gain that privilage cmon its kinda cheap IMO. but i guess people will still do it and we pay real money for the account so i danno.
My thoughts on the combat revamp, they are not touching the armor or guns. They will just chage the way the ### hit you. Now stun is coming more into play completly chaning combat roles and the way armor will be crafted. And all the new guns and armor that will eventually be added may not work with the current system. I like change its good i guess if its done right but its adds new ways of thinking and new obsticales to overcome. Also to a merchant revamp in the work, perhaps another thought to ponder.................. any ways im out. Oh ya and space is commin soon too.
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