Armorsmith Archive
Thread: Hello armor people! Armor may need Adjustment Warning, Flamming may follow!
RogalFisk wrote:I play a Bounty hunter on one server an an Armor smith on another, an making holes in armor would not be in the best interest for combat professions as well as the armor smiths. As a bounty hunter I carry 5 weapons all with different tryes of damage types. Now granted I inspect my targets before I kill them so I know what weapon to use (PVE). In a PVP fight with more then one person, I would just have one person become the bait an wait to see what your weakness is. Once determined my self an who ever I was with would hit one hot key an bingo, we got ya. Composite armor has gotten really good since the game came out an now is worth wearing. Put a hole in it, an the game will have no armor for more an more smiths will leave as well as who would buy armor for 500k, which is what attracts new peeps to the game an the armor smith trees. I remember when SWG first came out an the PVP was horrible an caused a great exodus from the game. Now with composite an Doc buffs, you have a shot to live if you are in a situation were your gona get ganked for you can take a hit or 2. Put holes in the armor an come back the days shall where peeps die an clone an die again just out side the clone chamber again and again and again.
Just my 2 cents,
Hirann Scyllia Armorsmith
Rogal Fisk Bloodfin BH
The problem is, Armor is too good right now.
80% armor + 60-70% PSG + food = no damage taken
I think I remember the devs once said that there will be no invulnerable armor.. I don't call 40% stun protection being a vulnerability.
I think comp armor needs to be vulnerable to 1 thing chosen at creation, This way, no armor is the same, and everyone has a weakness.
Its far too late in the evolution of this game to introduce anything like what you are all suggesting.
The bottom line is that this would create another whole pre-nerf market where pre patched suits would be selling at insane rates and new armoursmiths would be broke before the even started as no one is going to buy their crap when they can buy an uber suit for what ever price.
Nerfing armour is not the solution to any of the problems and trying to implement a nerf of this magnitude at this time will put the final nail in the coffin of an already dying economy system.
Armor still has a lot of bugs, and it already has a "hole" that has been barked about on these forums many times in the past. It has never been fixed.
We need to have armor fixed as a whole before a new idea is brought around to try and balance a system (pvp) that has been thrown off onto a crafter, the Armorsmith.
If, and I say if.. Tantel worked properly (no stats shifted) that would be a light-weight armor that has no vuns that could be useful to the community that does not want to run around and search for 10k buffs all day.
But, that armor is only 3 pieces (helm, boots, and chest) and limited to what species can equip it.
As it is right now, Composite is the only "most" useful armor in this game, and the resource spawns totaly support that.
i remember 2 people on startport, fully buffed, comp, food dunking i
out for 10 min.. no great damage done. i would think, that
buffing in excess to 500 needs nerfing. If regeneration is 4K i cant
hurt you fast enough to da damage, regeneration is too high.
Otherwise. All just use composite for PVP. 80% Special resist IS
quite good.
Regarding Dying Economy: Wait what happens after the
Jedi wayrevamp, when all holocrafters drop out....
and only those remain, who WANT to be crafters....
I hope for an economic upturn.
Sorry, I just don't believe you......
According to the last post - everyone is using composite armor with high level doc buffs + other buffs. Everyone has regen rates soo high that any damage they take is just negated by the speed they can recover, and thus during large PvP battles the opposing sides just sit there shooting at each other for half an hour - nobody ever gets killed and people just go back home after getting board.
The truth is not like this - in a PvP battle, if you are on the loosing side it is unlikely that you will survive 5 minutes before having revived or cloned. So considering this, just how is it that these items are overpowered. Would you rather go to a system where everyone is just one hit incapped.
Remember - everyone has the ability to use composite and buffs - so this has no unbalancing effect on the game.
I disagree with you Corral,
As a master armorsmith I know how difficult it is to make 39%-stun and 90%-base armor. You might have a few suit of it on each server at most. Not everyone is running arround with this stuff. To change a whole armor creation process to make a few people less powerful is just not feasable. The constant changes to our abilitiesin the game is what driving people away from the game not anthing else. We all adapt to what the dev's throws at us and always find a way to make ourselves "Uber". What you propose would just make more people quit and make the ones who stay arround find a way to make themselve "Uber" again.
I play a Bounty hunter on one server an an Armor smith on another, an making holes in armor would not be in the best interest for combat professions as well as the armor smiths. As a bounty hunter I carry 5 weapons all with different tryes of damage types. Now granted I inspect my targets before I kill them so I know what weapon to use (PVE). In a PVP fight with more then one person, I would just have one person become the bait an wait to see what your weakness is. Once determined my self an who ever I was with would hit one hot key an bingo, we got ya. Composite armor has gotten really good since the game came out an now is worth wearing. Put a hole in it, an the game will have no armor for more an more smiths will leave as well as who would buy armor for 500k, which is what attracts new peeps to the game an the armor smith trees. I remember when SWG first came out an the PVP was horrible an caused a great exodus from the game. Now with composite an Doc buffs, you have a shot to live if you are in a situation were your gona get ganked for you can take a hit or 2. Put holes in the armor an come back the days shall where peeps die an clone an die again just out side the clone chamber again and again and again.
Just my 2 cents,
Hirann Scyllia Armorsmith
Rogal Fisk Bloodfin BH
the point is not 90%. that was just thrown in there because its the top of the top. hell most of the time with buffs, even encumbrance sliced armor is good enough. (of course i would not choose the enc.route).
the point is as a rifleman i know i have the best weapon in the game with the Jawa Cannon. and as far a weapons go (based on the PvE world) its not even that good a weapon.the fact that it is stun is the only reason it has any real power. and believe me i'm starting to lose fights to stun gun carrying bounty hunters using KD and eyeshot.
all i'm saying is for game balance, maybe giving each damage type it's fair share against composit would be a step in the right direction