Armorsmith Archive

Thread: Armor Rebalance

Silly
Fri Jun 04, 2004 3:23 pm
#1

Does anyone know or can point to the info on what will happen to compo in the rebalance. from all the blah-blah-nerf-blah threads everyone seems to think that all compo will simply be reduced by 30% (or somesuch) but surely the more logical way is simply to add some vulnerablities to compo' base (apologies if this is the case or has been mentioned, I've not read it anywhere).


This would also make the concept and crafting of layered armor much more interesting and sensible.


Ideally Compo should have 4 vulns IMO, that way the only way to make armor that resists everything (lightsabres aside) is thru loot components which have the correct 4 resists.





Contact Silly/Ashtrays in game

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mattco71
Mon Jun 07, 2004 10:16 am
#2

Everyone neglects to remember about Tantel arom having no vunerabilties. The base isn't as good but the HAM is much better too.



Adolfie Warfarer / Addonis Warfarer
W-A-R

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