Armorsmith Archive

Thread: energy layered ubese?

Areriye
Sat Jun 05, 2004 2:19 pm
#1

I've been wondering this too.


And am I the only annoyed that the segments won't tell you what types of layers can be used? I was trying to play around with bone armor for kicks and couldn't add any layers to the segment.





-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
AtPlay
Sat Jun 05, 2004 5:42 pm
#2



Xboxsith wrote:
is it possible to get energy layered ubese that's in line with the kinetice stuff ?(75%)




Well, you can add an energy layer to Ubese. My unlayered Ubese is like 57%kin/17%base (been a really long time, so not too sure.) My kinetic ubese is 75%kin/22%base. Basically, if I put in an energy layer, Id be looking at 57%kin/40%energy/22%base...at least that's my best guess.



Sagax/Chilastra
Master Creature Handler forever...
Krallic
Sat Jun 05, 2004 5:53 pm
#3

Any layerable armour (R.I.S. (2 or 3), Composite (3), Padded(2), Ubese (1), Tantel (1), Bone (0 or 2) can take any layer. The numbers in () are the amount of layers the armour can take, for the armours with two numbers the second one is for interwoven (get it from the Genosian Lab). All armoursegments also feature an enhancerslot which can take any enhancer (janta hide, rancor hide, nightsister shards, fambaa hide, voritor scales, brackaraset plates etc.)

In the example of energy ubese you will not hit the same as you do with kineticlayers. This is because kinetic is a specialresist to start with and natural specialresists increase faster than if you have to experiment in base protection like in the case of an added energylayer.

So if you add an energylayer it will drag energy up to special, but you will have to experiment in base to increase it. Since base increase slower than the natural special (if experimented on) it will not reach the same max potential.
Srednii
Sat Jun 05, 2004 6:00 pm
#4


I don't think anyones seriously worked on the base with ubese, it'd be pretty weak tho.


At a guess I'd hazard 30ish percent (pure speculation) add a 14 % layer and you still don't even have 50% energy.



Has anyone worked with ubese base %? From the segment to the finished product? I've got numbers written down somewhere from when I made my first suit of ubese of maxed base ubese but that was still with kinetic experimented layer and segment. (and I can't find the paper it's written on anyways )



Edit: I went and did the calculations and my guess was off. Using the armor % formula's I worked out 56.91 % base (with 14% layers (dunno if 14% energy layers would be possible, also not sure if the base on the layer would add in too, probably another 2% if so)) using my current max experimentation with the resources I have on Bria.


Does that sound right to everyone? It sounds high to me, and I'm not sure if the formula is accurate for ubese base. (tho it is very accurate with special resistances in ubese)

Message Edited by Srednii on 06-05-2004 08:14 PM



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Areriye
Sat Jun 05, 2004 8:18 pm
#5






Krallic wrote:
The numbers in () are the amount of layers the armour can take, for the armours with two numbers the second one is for interwoven (get it from the Genosian Lab).




Hi, nub armorsmith here...


Do these interwoven come from the Geno lab in schematics? Explain please.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
AegolinAdaron
Sat Jun 05, 2004 10:05 pm
#6

Without using any enhancements I get:


energy layer - 2% base / 14% energy
adv. ubese segment - 9% base / 24% kinetic / 14% energy
ubese gloves - 37% base / 36% kinetic / 51% energy


Maximum value for energy resist is probably around 55%.


Emily


Xboxsith
Sun Jun 06, 2004 12:19 am
#7

is it possible to get energy layered ubese that's in line with the kinetice stuff ?(75%)



______________________________________
Nivin[DN]

On a long enough time line the survival rate for everyone drops to zero


Krallic
Sun Jun 06, 2004 5:33 am
#8


Areriye wrote:
Do these interwoven come from the Geno lab in schematics? Explain please.




Yes they come as limited use schematics and they drop from the ackley as far as I know. If I remember correctly then they 5 use before you need to learn a new one, also need to be master armoursmith to learn them. They require genosian powercubes which can add to base %, remove encumbrance or add to condition. (or in the case of white cubes, do nothing)
Xboxsith
Sun Jun 06, 2004 7:12 am
#9


great thanks for the feed back guys, wasn't aware that kinetic was a special from the start, reason i ask is i've been doing a lot of corvette runs lately and all the dmg up there is energy, everything stays in ranged combat and dosn't switch to melee at any point. so i was wondering if there was a cheaper and lower encumb alternative other then comp, does anyone have suggestions? how high can padded get?



______________________________________
Nivin[DN]

On a long enough time line the survival rate for everyone drops to zero


theonebountyhunter
Sun Jun 06, 2004 7:22 am
#10

yeah i know that there is now way to add a layer to kashyyykian, and it still comes out with stats compared to ubese, though why is it not compared to that??



Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
AtPlay
Sun Jun 06, 2004 9:47 am
#11


Xboxsith wrote:
great thanks for the feed back guys, wasn't aware that kinetic was a special from the start, reason i ask is i've been doing a lot of corvette runs lately and all the dmg up there is energy, everything stays in ranged combat and dosn't switch to melee at any point. so i was wondering if there was a cheaper and lower encumb alternative other then comp, does anyone have suggestions? how high can padded get?




Padded can get in the high 70s with any specific resistance (depending on your layers and materials of course). The problem is that double layered Padded will have similar encumbrances to Composite. About the only thing I could suggest is making low enc energy layers (mine come out about 2/2/2 with 5%energy) and making a set of Composite with that, then praying for an enc slice. I imagine that you could get a set made/sliced and have around 400costs. Or you could just make energy layered Padded and do the same. the durability will be lower, but Padded is the best looking suit in my book (minus helm, of course).



Sagax/Chilastra
Master Creature Handler forever...
AtPlay
Sun Jun 06, 2004 9:51 am
#12


theonebountyhunter wrote:
yeah i know that there is now way to add a layer to kashyyykian, and it still comes out with stats compared to ubese, though why is it not compared to that??



Because it is a clone of Chitin armor as it has the exact same vulnerabilities, and no additional layers can be added.

Message Edited by AtPlay on 06-06-2004 10:10 AM



Sagax/Chilastra
Master Creature Handler forever...
AegolinAdaron
Sun Jun 06, 2004 10:00 am
#13






Xboxsith wrote:


great thanks for the feed back guys, wasn't aware that kinetic was a special from the start, reason i ask is i've been doing a lot of corvette runs lately and all the dmg up there is energy, everything stays in ranged combat and dosn't switch to melee at any point. so i was wondering if there was a cheaper and lower encumb alternative other then comp, does anyone have suggestions? how high can padded get?





To my knowledge you have the following options:


- Bone armor: energy 45%, hardly any other resists, very low encumberance

- Ubese: energy 45%, base 35%, low encumberance

- Tantel: energy 50%, no vulnerabilities, base 10%, low encumberance

- Padded: 70% energy, base 40%, high encumberance

- Composite: 80% energy, base 70%, high encumberance


Numbers are for non-enhanced, non-sliced armor.


Emily
Page 1 of 2
Previous Next