Armorsmith Archive

Thread: Factional Armor = Another Credit Drain?

JediSpam
Sun Apr 17, 2005 11:00 pm
#1



I've been thinking about this ever since faction point costs were announced but IsuspectSOE really needed a way to get the excess credits out of the game.

I personally feelJTL killed this game.

Ya sure, the Janta missions were easy enough, but nothing compared to JTL...

It's just too easy to make credits.

Not to mention the duped stuff out there.


Anyway, now we have the incrediblycostly armor that uses up more and more resources.

Becausewe'll burn through more resources,we'll justhave to go and buy more.

Butthe general publicwe buy from will eventually have to come back and buy our armor. (i.e. more time needed to gather the hides, an extra changeof armor required for efficient combat, etc.)


Any which way, money will come and go buta lotof it will eventually end upin the Armorsmith's pocket.

Now the Armorsmith can gospendit to get faction points to make factional armor.


Sure, not everyone will be running around in factional armor, butthe costfor faction pointsper set of armor is a tremendous credit drain that completely leaves the galaxy compared to say structure maintenance,vehicle repair costs, shuttle costs, trainer fees, etc.


How else could you takeahundred million credits out of the game this easily???



Just another conspiracy theory... LOL

Message Edited by JediSpam on 04-18-2005 04:01 PM



Hormel Spam

Whether you're rich or poor, it's nice to have money.

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