Armorsmith Archive

Thread: Suggestion about Hindrence

Cianhydle
Sat Apr 16, 2005 3:25 pm
#1

Why don't you raise the initial hindrence valueon armor a few notches and allow us to experiment on the hindrence to lower it back to where it was originally?


Additionally, lower the hindrence negationmodifiers gained by the combat professions and allow the malleability stats and our experimentationaffect the hindrence valueof the armor.


Basically you've taken away our experimentation on encumbrance and given it to the combat professions and taken malleability out of our crafting process; this has resulted in a seriously"dumbed down" crafting process that the majority of the community detests.


Renea,
Cianhydle
Sun Apr 17, 2005 11:51 am
#2

/bump because I'd really like some feedback
_Monroe_
Mon Apr 18, 2005 12:08 am
#3

I would like that or a base (elemental)and special (kinetic/energy)experimentation line. But I think for now we will see neither.



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
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