Armorsmith Archive

Thread: A tiny bothan armorsmith's view

Jeterb
Sun Apr 17, 2005 4:06 pm
#1



I've been playing quite a bit on TC-gorath with my bothan 12pt AS Bo-tangthis weekend. I have tons of /bugs and exit polls to fill in but I thought I should post some things that I actually find positive with the CU.


I think I learned thatI might as well produce armor now, on live, since armor convert but my subcomponents don't. That goes for composite since base is what counts when converting (if I understand some of the excellent posts in here right). Don't know what I'm gonna do with the mabari, padded and ubese components though, but they aren't many anyway..


I like the descriptions "standard protection" and "special protection" better than "special protection" and "effectiveness". More direct, most people will still call special protection base but hey I like standardising.


Same goes for "encumberance: health, action and mind". Really hard in the old system to foresee what effect these figures had and maybe it was therefor almost noone ever cared about them. The new percentage values for"movement", "accuracy" and "rate of fire" is much more clear.

And hindrance is a easier way to say encumberance.


Can't understand though, why protection are given four-digit numbers when the percentage stats from the old system is so easy to understand and direct?


I also like that subcomponents are a bit more logical but still, I have doubts on continuing my business if AS stays the way it is now.


Categorising armor as assault armor, battle armor and reconnaissance armor seems better and better the more I've played and I think it will be a huge improvement over the current system where composite and ubese were king! I have a feeling the armor system (not including crafting at this point) works pretty well. The introduction of three categories of armor is best AS change for sure.


But running a AS-business will be very hard right now, and I think players are going to have a hard time finding what they want the first weeks or even months.


More experimenting and tweaking, less named resources, lowered resource requirements and faster factory times now!

Don't give us more boring timesinks & resource collecting while taking away the fun parts of crafting!




Jeter Pidhe -Adventurer- Bo-tang Clan - 12pt AS --- LOST --
"If you are not confused, you are not paying attention."
Massive selection of stat capped armor sets at BoSam Armor.

Kesslan
Sun Apr 17, 2005 4:20 pm
#2


True. I also found though that some of my not so worthwhile stock so of ore suddenly became rather useful. Crism for example went to useless crap, however. My stores of other extrusive and intrusive ores suddenly became more valuable as they are now requirements for the various layers.


But still a good chunk of my high end resources have gone to so much junk now


EDIT: Minor spelling mistakes.

Message Edited by Kesslan on 04-17-2005 05:18 PM



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
Ancho
Sun Apr 17, 2005 7:03 pm
#3

Again, Many Bothans...

- J



Jarveth - Building the Bowcaster since August 2003
JW Bowcaster and Mastercraft Armor & Weaponry | RIS enabled
Solaris, Naboo (-4010, 6116) - Weapons | Kashyykian Armor
"(I think he's flipping mad)" -- Origins
Kesslan
Sun Apr 17, 2005 7:14 pm
#4

WOOKIEES MUST DIE!



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
Ancho
Sun Apr 17, 2005 7:15 pm
#5

/wookieehug



Jarveth - Building the Bowcaster since August 2003
JW Bowcaster and Mastercraft Armor & Weaponry | RIS enabled
Solaris, Naboo (-4010, 6116) - Weapons | Kashyykian Armor
"(I think he's flipping mad)" -- Origins
AtonuTragona
Sun Apr 17, 2005 7:23 pm
#6

Good post by a tiny bothan. Tiny bothan's have big brains or something.


I am still really angry about the combat nerf, and will definitely cancel several toons. I'll still look back at the pre-nerf as the good old days, but maybe I'll keep one toon around (not AS though, unless they do some fixing).
Jeterb
Mon Apr 18, 2005 1:31 am
#7






Kesslan wrote:


True. I also found though that some of my not so worthwhile stock so of ore suddenly became rather useful. Crism for example went to useless crap, however. My stores of other extrusive and intrusive ores suddenly became more valuable as they are now requirements for the various layers.


But still a good chunk of my high end resources have gone to so much junk now


EDIT: Minor spelling mistakes.

Message Edited by Kesslan on 04-17-2005 05:18 PM




I'm not so sure the resource requirements will be the same when it goes live. When JTL-beta was around resources for Shipwrights were one thing in beta and something completely different on release. They don't want us to start stockpiling since not everyone is able to, or want to play beta (or even read the forums) and it could be an unfair advantage to those who do.


But I agree, in beta my resources aren't worth much at all. Hope the schematics for at least the subcomponents is changed so they match the old ones better.





Jeter Pidhe -Adventurer- Bo-tang Clan - 12pt AS --- LOST --
"If you are not confused, you are not paying attention."
Massive selection of stat capped armor sets at BoSam Armor.

TheRealRedi
Mon Apr 18, 2005 4:30 am
#8






Jeterb wrote:


A tiny bothan armorsmith's view







very low down, and the edges slightly blurred by fur?



This place smells faintly of hammers...


im scared...
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