Armorsmith Archive
Thread: Armor Conversion Formula
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Garnax
Sun Apr 17, 2005 1:03 am
#1
I've wandered around and have compared armor between Bria and Bria-TC4 and have come to the following conclusion:
- Armor conversion is completely based on base percentage.
I then wrote down some data in an excel spreadsheet. Some numbers were strange, those were BH armor pieces where the interval 24%-30% had the same converted value; I think it was because the armor was damaged.I ignored those values. It looks like there are intervals of fixed conversions between different percentages. For example between 51% and 80%. More values outside the regular range is needed to make a better graph.
I find this conversion far too simplistic and it really hurts all armor but composite in the conversion, and that it doesn't take into consideration special protection is inadequate.
Here are my values used:
Old New
17,00% 2091
23,00% 2292
30,00% 2528
44,00% 2998
45,00% 3032
53,00% 3384
54,00% 3446
58,00% 3692
60,00% 3816
61,00% 3877
64,00% 4062
65,00% 4124
66,00% 4185
67,00% 4247
68,00% 4308
70,00% 4432
71,00% 4493
80,00% 5048
Message Edited by Garnax on 04-18-2005 03:00 AM
Arem
Sun Apr 17, 2005 8:28 am
#2
Just for me to understand that table.
The old and new column are real values from the game?
And why are the calculated numbers so far away from the real thing?
Meplorium
Sun Apr 17, 2005 9:24 am
#3
The numbers aren't that far off, the guy is just english and the decimal point is a comma.
Arem
Sun Apr 17, 2005 9:38 am
#4
Meplorium wrote:
The numbers aren't that far off, the guy is just english and the decimal point is a comma.
I am German so I figured that out 
But the formula imho is far too complicated and between 51% and 80% amore simple linear approximation works that hits the real numbers on the spot.
P=(eff-0.5)*6160+3200
Garnax
Sun Apr 17, 2005 10:35 am
#5
Yeah, I noticed that it seemed to be two lines with different angles pre-50% and post-50%, but that was after I posted.
Arem wrote:
But the formula imho is far too complicated and between 51% and 80% amore simple linear approximation works that hits the real numbers on the spot.
P=(eff-0.5)*6160+3200
Arem
Sun Apr 17, 2005 11:10 am
#6
Garnax wrote:
Yeah, I noticed that it seemed to be two lines with different angles pre-50% and post-50%, but that was after I posted.
Arem wrote:
But the formula imho is far too complicated and between 51% and 80% amore simple linear approximation works that hits the real numbers on the spot.
P=(eff-0.5)*6160+3200
exactly
, wish I could handle complex formulas like yours, but my math needs to keep simple.
And on top of all evil they hopefully made a mistake as there is a third line from 81% -90% which is 5.5 times slower, resulting in 90% base effectiveness pre-CU armor to become just 5160 points protection. 
Garnax
Sun Apr 17, 2005 5:57 pm
#7
I think there is a fourth line for really low numbers too. I'd need some sort of room with a lot of crappy and great armor on bria to plot a better graph though.
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