Armorsmith Archive
Thread: Deciphering the combat log for elemental damage.
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Mcgreag
Sun Apr 17, 2005 5:11 pm
#1
After checking several different armors with different ratings I have finaly found out how the elemental damage works and is displayed in the log.
Example log:
"Mcg attacks Hoshi with Melee Hit using Stun Baton and hits for 315 points (287 points of energy damage 28 points of electrical damage). Hoshi's armor absorbed 165 points out of 287 possible points of damage."
The stun baton used had 55 electrical damage, the armor used had 5944 electrical protection = 47.7%
55*47.7% = 26
55-26 = 29 (the formula for calculating % from rating isn't 100% correct and there is some rounding so this is close enough)
If we take 287*47.7% + 55*47.7% we get 163, very close to the 165 absorbed damage, again most likely due to the formula not being 100% and rounding errors.
What does this mean? Well for one thing it means we will never make any layer except Primus. If the suit had 12 primus layers for a total of +1000 kin/ene -1000 acid/elec/heat/cold giving it 6944 energy and 4944 electrical damage the total absorbed would instead have been 173. I think the devs really needs to rethink the elemental damage a bit.
Example log:
"Mcg attacks Hoshi with Melee Hit using Stun Baton and hits for 315 points (287 points of energy damage 28 points of electrical damage). Hoshi's armor absorbed 165 points out of 287 possible points of damage."
The stun baton used had 55 electrical damage, the armor used had 5944 electrical protection = 47.7%
55*47.7% = 26
55-26 = 29 (the formula for calculating % from rating isn't 100% correct and there is some rounding so this is close enough)
If we take 287*47.7% + 55*47.7% we get 163, very close to the 165 absorbed damage, again most likely due to the formula not being 100% and rounding errors.
What does this mean? Well for one thing it means we will never make any layer except Primus. If the suit had 12 primus layers for a total of +1000 kin/ene -1000 acid/elec/heat/cold giving it 6944 energy and 4944 electrical damage the total absorbed would instead have been 173. I think the devs really needs to rethink the elemental damage a bit.
Message Edited by Mcgreag on 04-18-2005 02:20 PM
Imaridril
Sun Apr 17, 2005 6:26 pm
#2
Mcgreag wrote:
After checking several different armors with different ratings I have finaly found out how the elemental damage works and is displayed in the log.
Example log:
"Mcg attacks Hoshi with Melee Hit using Stun Baton and hits for 315 points (287 points of energy damage 28 points of electrical damage). Hoshi's armor absorbed 165 points out of 287 possible points of damage."
The stun baton used had 55 electrical damage, the armor used had 5944 electrical protection = 47.7%
55*47.7% = 26
55-26 = 29 (the formula for calculating % from rating isn't 100% correct and there is some rounding so this is close enough)
If we take 287*47.7% + 55*47.7% we get 163, very close to the 165 absorbed damage, again most likely due to the formula not being 100% and rounding errors.
What does this mean? Well for one thing it means we will never make any layer except Primus. If the suit had 12 primus layers for a total of +1000 kin/ene -1000 acid/elec/heat/cold giving it 6944 energy and 4944 electrical damage the total absorbed would instead have been 173. I think the devs really needs to rethink the elemental damage a bit.
Mcgreag is totally right. Unless we start seeing weapons with higher elemental damage in relation to their base damage, then its always going to be better to make armor with maximized energy/kinetic, rather than pushing elemental resists up. It seems more and more every day I'm seeing posts by players pointing out yet another illogical and mathematically challenged part of the CU. Why oh why didn't the devs run all their CU ideas past the playerbase first rather than just dumping it on TC and saying it goes live in a month?
AtonuTragona
Sun Apr 17, 2005 7:37 pm
#3
In response to why the devs didn't run these changes by the player base first....
SOE is a wretched hive of scum and villainy.
Kelloch
Sun Apr 17, 2005 8:05 pm
#5
Imaridril wrote:
Mcgreag wrote:
After checking several different armors with different ratings I have finaly found out how the elemental damage works and is displayed in the log.
Example log:
"Mcg attacks Hoshi with Melee Hit using Stun Baton and hits for 315 points (287 points of energy damage 28 points of electrical damage). Hoshi's armor absorbed 165 points out of 287 possible points of damage."
The stun baton used had 55 electrical damage, the armor used had 5944 electrical protection = 47.7%
55*47.7% = 26
55-26 = 29 (the formula for calculating % from rating isn't 100% correct and there is some rounding so this is close enough)
If we take 287*47.7% + 55*47.7% we get 163, very close to the 165 absorbed damage, again most likely due to the formula not being 100% and rounding errors.
What does this mean? Well for one thing it means we will never make any layer except Primus. If the suit had 12 primus layers for a total of +1000 kin/ene -1000 acid/elec/heat/cold giving it 6944 energy and 4944 electrical damage the total absorbed would instead have been 173. I think the devs really needs to rethink the elemental damage a bit.Mcgreag is totally right. Unless we start seeing weapons with higher elemental damage in relation to their base damage, then its always going to be better to make armor with maximized energy/kinetic, rather than pushing elemental resists up. It seems more and more every day I'm seeing posts by players pointing out yet another illogical and mathematically challenged part of the CU. Why oh why didn't the devs run all their CU ideas past the playerbase first rather than just dumping it on TC and saying it goes live in a month?
You know...even if they didn't run it by the player base first....a month is way too short for changes this big. But that seems to be their modus operandi for most of the changes they've done. Of course, this one is being highly influenced by the new movie.
Brutus_Krylop
Sun Apr 17, 2005 8:05 pm
#6
Thanks for the info, Mcgreag ... pretty much confirms my suspicions. Primus, Kinetic, and Energy Layers will be the only things we need post-CURB unless the environmental damage system is given some serious tweaking.
If I were designing the system, I'd make it such that the environmental rating on a weapon determines the percentage of the net damage done by the weapon which is counted as acid, cold, electric, or heat. But that's just me ...
SdeWndr
Sun Apr 17, 2005 8:16 pm
#7
Lauralon wrote:
i deciphered as much :/
lol.. i was gonna do that
rahbert
Mon Apr 18, 2005 5:11 am
#8
SdeWndr wrote:
Lauralon wrote:
i deciphered as much :/
lol.. i was gonna do that
I'm still deciphering Dechifering
Mcgreag
Mon Apr 18, 2005 5:19 am
#9
rahbert wrote:
SdeWndr wrote:
Lauralon wrote:
i deciphered as much :/
lol.. i was gonna do that
I'm still deciphering Dechifering
What ever
Anyway I PMed this info to helios and asked him to forward it to blixtv (as he has his PMs turned off). Can't think of any other way to notifiy them about this as it can't really be described as a bug and we don't have a correspondent.
rahbert
Mon Apr 18, 2005 5:28 am
#10
Just joking with you 
EDIT: By the way, nice research and post.
EDIT: By the way, nice research and post.
Message Edited by rahbert on 04-18-2005 08:28 AM
Sephia
Mon Apr 18, 2005 7:43 am
#11
im gonna play devils advocate here:
If players continally decide to ignore the elemental resists, then players and weaponsmiths will look for ways to increase the elemental damage on their weapons (if possible). The elemental damage may become significant enough to necessitate the use of elemental layers.
just a thought
Mcgreag
Mon Apr 18, 2005 7:55 am
#12
Sephia wrote:im gonna play devils advocate here:If players continally decide to ignore the elemental resists, then players and weaponsmiths will look for ways to increase the elemental damage on their weapons (if possible). The elemental damage may become significant enough to necessitate the use of elemental layers.just a thought
While it is true that you can raise the elemental damage is some ways (like pup's and possibly loot) it needs to be raised fairly high to make a difference specialy as by the looks of it any raise to elemental will at the same time lower normal damage.
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