Armorsmith Archive
Thread: Armor attachment question
Page 1 of 3
Razzamalyyk
Fri Feb 13, 2004 7:57 am
#1
Just looted an Armor attachment for the first time. It's a Heavy Weapons Accuracy -2 , which is lovely since I am a commando, but does it have any actual monitary value? How much could I sell it for, should I choose to?
If I attach it to a piece of armor, can it be saftely removed if I want to buy a fresh set or if, god forbid, the armor be destroyed?
If I attach it to a piece of armor, can it be saftely removed if I want to buy a fresh set or if, god forbid, the armor be destroyed?
FofiWibler
Fri Feb 13, 2004 8:21 am
#2
seeing how its a -2 on accuracy, that isn't that great. It actually takes away from your accuracy.
There have been rumurs that the devs will be making all negatives positives though.
There have been rumurs that the devs will be making all negatives positives though.
Razzamalyyk
Fri Feb 13, 2004 8:25 am
#3
lol whats the point in the devs making negative armor attachments???
dezi
Fri Feb 13, 2004 11:26 am
#4
lol whats the point in the devs making negative armor attachments???
Just thought it funny how many times iveread a question beginning with:
"whats the point in the devs making..."
TalKurgan
Thu Apr 01, 2004 10:15 pm
#5
everybody was tk fightin'
them cats was fast as lightnin'
hey! i have an armor attachment that gives +3 unarmed accuracy. my first thought was cool! i found a sea that's more than just +1. but then i thought, tk's aren't exactly hurting for accuracy...
so i thought i would ask the experts, is +3 to small to have an effect on your lazer-guided strikes? or is any edge an edge worth getting?
thanks in advance.
in fact it was a little bit frightnin'
but they fought with expert timin'
KwiGonGinn
Fri Apr 02, 2004 5:06 am
#6
Better then nothing
I don't like those slippery little Dodgin' classes
TalKurgan
Fri Apr 02, 2004 11:22 am
#7
True about the +10. Perhaps someone will want it to combine with some other sub-10 attachments.
Cielago
Fri Apr 02, 2004 1:31 pm
#8
+3 xxxx skill enhancer alone will do absolutely nothing, you need at least +10.
Alienmistro
Thu Apr 15, 2004 8:46 pm
#9
If a tape has 2 skills like
Dodge +1
and
Pistol Speed +4
Will both be included when i put them in armor or only one of them and if so what one.
patdiddy
Thu Apr 15, 2004 8:56 pm
#10
Unfortunately skill attachments are broken right now. The way it currently works (and i hope they fix soon) is that the highest mod will stick. So your attachment with Pistol Speed+4 and Dodge +1 is actually just a Pistol Speed +4. If they where the same value..pistol+4 and dodge +4 it is doneby the alphabet...so it would be a dodge+4 attachment.
dragoncat
Wed Jun 09, 2004 9:49 am
#11
hello,
I looted an armor attachment has +6 melee defense and +5 vs. KD. After I attached on my armor, I only got the +6 melee defense part. the vs. KD didnt show up on my armor stats. Is this bug?
Thanks
fugazzz
Wed Jun 09, 2004 10:11 am
#12
did you have any others in that item already?
perhaps it's an issue where they are both classified as '+ defense to posture change' and so the higher of the 2 gets applied...not sure but they sure do act funky.
CivicBountyHunter
Wed Jun 09, 2004 10:20 am
#13
armor and skill attatchements work as follows:
Only one stat will go through (even if one tape has 5 skills mods on it)
The highest + will be the ONLY one that sticks
If there is a tie in the +bonus, it goes to alpha order which one will stick
Page 1 of 3