Armorsmith Archive

Thread: Do the dev's just want to get rid of all crafting so it will be easier on them???

RydOnRadiant
Sat Jun 25, 2005 4:56 pm
#1

Aroogala
Sat Jun 25, 2005 5:04 pm
#2

No



Natalya Ba-an
12-point Armorsmith::-Retired-::R.I.S. Certified 12/19/04
On 04-23-2004 08:28 PM GarVa Wrote" "ban you faster than you can say shizzle"
-NAE- Dantooine (-371, 2107)::Natalya's Armor Emporium::Click here for Current Stock
I have returned to you Intrepid.
-CoN-
LeviticusD
Sat Jun 25, 2005 7:13 pm
#3






Aroogala wrote:
No





Hehe! I give you Natalya! Lord of the one-word, no explanation answer! (We were graced with "I disagree" yesterday!

Message Edited by LeviticusD on 06-25-2005 08:13 PM




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Aroogala
Sat Jun 25, 2005 7:30 pm
#4

I'm a twlek of few words.



Natalya Ba-an
12-point Armorsmith::-Retired-::R.I.S. Certified 12/19/04
On 04-23-2004 08:28 PM GarVa Wrote" "ban you faster than you can say shizzle"
-NAE- Dantooine (-371, 2107)::Natalya's Armor Emporium::Click here for Current Stock
I have returned to you Intrepid.
-CoN-
Ancho
Sat Jun 25, 2005 9:33 pm
#5

But a .sig that goes on forever.



Jarveth - Building the Bowcaster since August 2003
JW Bowcaster and Mastercraft Armor & Weaponry | RIS enabled
Solaris, Naboo (-4010, 6116) - Weapons | Kashyykian Armor
"(I think he's flipping mad)" -- Origins
Aroogala
Sat Jun 25, 2005 9:43 pm
#6

Yeah



Natalya Ba-an
12-point Armorsmith::-Retired-::R.I.S. Certified 12/19/04
On 04-23-2004 08:28 PM GarVa Wrote" "ban you faster than you can say shizzle"
-NAE- Dantooine (-371, 2107)::Natalya's Armor Emporium::Click here for Current Stock
I have returned to you Intrepid.
-CoN-
Keeper32
Sat Jun 25, 2005 10:54 pm
#7

At least it stops most of the confusion of longer posts

Pretty hard to missread a "no"



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
Aroogala
Sat Jun 25, 2005 11:12 pm
#8

Why use many words when one will do?



Natalya Ba-an
12-point Armorsmith::-Retired-::R.I.S. Certified 12/19/04
On 04-23-2004 08:28 PM GarVa Wrote" "ban you faster than you can say shizzle"
-NAE- Dantooine (-371, 2107)::Natalya's Armor Emporium::Click here for Current Stock
I have returned to you Intrepid.
-CoN-
Rey_Sysan
Sun Jun 26, 2005 1:43 am
#9

Do the dev's just want to get rid of all crafting so it will be easier on them???


---> Yes [at least it feels like it]


Basically: It's easier to run around and hit things, than to craft and sell the items efficiently. More kids will play hit-monster-games, than trying to learn economy or figure out complex crafting. More kids = more playerbase = more money.


Easier game = wider masses of people that play = more money.


What about those that are happy having found a game that suits both fighters and crafters? More than just the usual WoW/FF11/etc. concept? Well. Tough luck for us.



-------------------------------------
1 account cancelled. Still paying for a game I can't play anymore, until my sub runs out. Why can't play? NGE simply does not support the needs for disabled players on various levels.
-------------------------------------
LeviticusD
Mon Jun 27, 2005 9:17 am
#10






Rey_Sysan wrote:

Do the dev's just want to get rid of all crafting so it will be easier on them???


---> Yes [at least it feels like it]


Basically: It's easier to run around and hit things, than to craft and sell the items efficiently. More kids will play hit-monster-games, than trying to learn economy or figure out complex crafting. More kids = more playerbase = more money.


Easier game = wider masses of people that play = more money.


What about those that are happy having found a game that suits both fighters and crafters? More than just the usual WoW/FF11/etc. concept? Well. Tough luck for us.





come on now...only one word answers in this thread! "Yes" is all that you need!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
ravingbantha
Mon Jun 27, 2005 1:17 pm
#11






Rey_Sysan wrote:

Do the dev's just want to get rid of all crafting so it will be easier on them???


---> Yes [at least it feels like it]


Basically: It's easier to run around and hit things, than to craft and sell the items efficiently. More kids will play hit-monster-games, than trying to learn economy or figure out complex crafting. More kids = more playerbase = more money.


Easier game = wider masses of people that play = more money.


What about those that are happy having found a game that suits both fighters and crafters? More than just the usual WoW/FF11/etc. concept? Well. Tough luck for us.





**********************WARNING LONG POST HEAR, TURN BACK NOW************************



The crafting aspect of this game is what makes it unique, it's what draws people in or even back. No other game can you go and get your stuff named what you like, colored the color you want.. a few games have a small aspect of this, but very small. This game has multiple aspects that allow a player to play and not fight. If SOE get's rid of the non combat classes, it looses probably 40% of it's player base. I have a Jedi but what I enjoy most about this game is crafting, and there are alot of players that are like that. Kill crafting and I have no reason to play, and alot of crafters will be the same. I know dozens of crafters that have multiple accounts, once those players are gone, the game starts to loose other players. Why is there now a reason for rangers and scouts, so once they leave, medics can no longer get as many creature resources, so they stop healing, so now you have another chunk of players. That leavesa very small portion of players left, the pure fighters... well now the pure fighters have nothing to make this game stand out, the PvE'ers no longer have the rich crafters to sell thier loot too, so now the PvE'ers have nothing to do and no real way to make money, so they quit.


So now all we have left are the PvP'ers... but that get's old after awhile expecially on these buggy servers, so they look to go PvE, but there's no one to sell their loot to... so now they leave, Game over.




LeviticusD
Mon Jun 27, 2005 1:22 pm
#12

Thanks for the warning! I read it anyways and I think you are right on the money. I hope they realize this too at some point. I love this game and it's crafting side. No other game has it and if we lose it, that might be the end of my MMORPG playing (which my wife is hoping for!)




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Hordakka
Mon Jun 27, 2005 2:26 pm
#13

My wife is hoping for the same thing. As far as crafting, I have been fighting with myself just to stay as a MA. Just when I think I will give it up for the extra 17 CL then someone asks me if I could make them a thing-a-mabob. Then someone asks if I have any of whatever on me. Then I suddenly remeber what it means to craft and what makes SWG so unique. Not just the crafting but how no one person can do it all, and how we have to rely on eachother at one time or another. Like to posts about and how the game would cease to be if you lost one part or another. Maybe the devs don't realize what they have, maybe they do, either way ...FIX THE FRIGGEN BUGS OF PUBLISH 18 FAST!!!!!



Hordakka Synn
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