Armorsmith Archive

Thread: New to armorsmith

Alienmistro
Sat Feb 28, 2004 12:26 am
#1

I have been a master armorsmith a while now wanting to make composite armor. I do realize try and get experimentation tapes if possible. I know what resources to look for and yadda yadda. But What stats are good on the advanced composite segments and so forth. So I know if I should recraft or if it is good and run factory. Looking for the kinetic lairs stats too. I think those are the two sub components i need stats on. Would be helpful.




Furry Fish Industries

2272, -4926 Outside Mos Eisly

Drop Winnings off on Clearance Corner Vendor

Intrepid - Alienmistro, Tanice, and Sethen

Alienmistro
Mon Mar 01, 2004 10:21 pm
#2

Just a bump no one has replied yet.




Furry Fish Industries

2272, -4926 Outside Mos Eisly

Drop Winnings off on Clearance Corner Vendor

Intrepid - Alienmistro, Tanice, and Sethen

Jekkra
Mon Mar 01, 2004 10:30 pm
#3

I'm guessing you used the "hologrind" method? anyway...


the 4 most important stats are:



  1. Overall Quality & Shock Resistance (affects protections)

  2. Malability (encumberance & crafting success)

  3. Unit Toughness (Condition)

It would be wise to read the "Complete guide to armor and armor crafting" sticky post above too.







Jekkra "Da Carpet"
Master Throw Rug.
Master Poophead
Master Chicken
Alienmistro
Mon Mar 01, 2004 10:32 pm
#4

Well I know all that and I have some good resources, not all of them though. But like what stats did u get on Advanced Composite Armor Segments. Like protections and so forth. Then What stats did u get on kinetic lair when you got done with them. That Way I know if they are good enough or re experiment. Or even get different resoruces so forth. Don't want ot make factory run of crappy segments with good resources.




Furry Fish Industries

2272, -4926 Outside Mos Eisly

Drop Winnings off on Clearance Corner Vendor

Intrepid - Alienmistro, Tanice, and Sethen

Alienmistro
Mon Mar 01, 2004 10:33 pm
#5

Ohh and in the couple guides i did look throuhg they didn't give and example stats.




Furry Fish Industries

2272, -4926 Outside Mos Eisly

Drop Winnings off on Clearance Corner Vendor

Intrepid - Alienmistro, Tanice, and Sethen

Jekkra
Mon Mar 01, 2004 11:18 pm
#6



hmm...kinda hard to make a junk run with good resourses..heh, unless you run segments you crit fail on.




As for the composite protection numbers, here is what I've been hearing from customers.


Composite: %80 electical / %67 others (Uber)OR high %30 stun resistance on Helm & Chest (Protects from tangel pistol body shots and Jawa shots to the head in PvP....also a good idea to have if you head to the new geonoshan (sp?)cave on Yavin)




You don't need to hit the 80/67 combo to sell though, a 70/55 run will still sell good with moderate materials.


If you go for max protection on layers (kinetic, energy..etc) %12 to %14 is where you want to be (You should hit close to or cap the %80 max). Unless its an electrical layer then you want a %4 overall and a %4 - %5 for electricity.




HAM is not a big issue anymore as most customers are aware they need to buff and/or slice to wear it all.




Of course I don't speek for ALL armorsmiths, helps to sneek around to other smiths shops on your server and see what they got.


Message Edited by Jekkra on 03-01-2004 10:20 PM

Message Edited by Jekkra on 03-01-2004 10:21 PM



Jekkra "Da Carpet"
Master Throw Rug.
Master Poophead
Master Chicken
Alienmistro
Tue Mar 02, 2004 12:16 am
#7

Thanks, Yea that is what I am using now. Compostie, 80% Kinetic, 68% Electricity, 60% on rest. Ham is 407/356/417 with the new brandy mind isn't to bad but that is what most people were concerned about in the ham I think. I am hoping to make somethign close to that on resists. Not sure how good my ham will be though.




Furry Fish Industries

2272, -4926 Outside Mos Eisly

Drop Winnings off on Clearance Corner Vendor

Intrepid - Alienmistro, Tanice, and Sethen

Stargzrrag
Thu May 20, 2004 5:54 pm
#8

I was wondering if it is practical to make subcomponents for a more profficient Armorsmith until I have mastered Armorsmith.


I really hate wasting resources by practicing out a bunch of items.


I have been a Master Artisan and Master Architect for almost a year now and have trained others in Architect by having them make walls(and other non-exeriment needed items) for me, kind of like an apprenticeship program. It has worked out well for both teacher and student. The mass amounts of resources are used instead of crumbled to dust. The teacher gets some of the tedious stuff done for them and the student gets an insight into the proffesion and possibly a partner or asssociate after they have mastered.


The only real disadvantage is that it takes more storage space to hold individual units than it does crates of items.



~Agrin Pi'Nel~
KnightHawk420
Thu May 20, 2004 6:06 pm
#9






Stargzrrag wrote:

I was wondering if it is practical to make subcomponents for a more profficient Armorsmith until I have mastered Armorsmith.


I really hate wasting resources by practicing out a bunch of items.


I have been a Master Artisan and Master Architect for almost a year now and have trained others in Architect by having them make walls(and other non-exeriment needed items) for me, kind of like an apprenticeship program. It has worked out well for both teacher and student. The mass amounts of resources are used instead of crumbled to dust. The teacher gets some of the tedious stuff done for them and the student gets an insight into the proffesion and possibly a partner or asssociate after they have mastered.


The only real disadvantage is that it takes more storage space to hold individual units than it does crates of items.







No your idea won't work out. Unlike architect, most of the subcomponents used in Armorsmithing need to be experimented on. You being the lower level smith will produce an inferior product, not to mention the lack of high quality resources you may have issues with.



The ONLY item you could hope to do for a master would be to make PSG subcomponents, as none of those require experimentation except for the master artisan parts, and the final combine. But then of course they would have to be factory crated thus removing the possiblity of XP out of it.



So in short, forget about it,you HAVE to waste resources




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
KnightHawk420
Thu May 20, 2004 6:08 pm
#10

Hmm okay 1 thing did just to come to mind, Ubese Shirts. No experimentation needed, and often a good smith will have to sit around some amount of time hoping to get a nice 4 socket variant. You could specialize in providing a whole plethora of 4 socketed ubese shirts and mabari belts.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Stargzrrag
Thu May 20, 2004 6:12 pm
#11

Cool, thanks for the info.


Socket number is a variable??? When I was master tailor I never noticed that. Hmm



~Agrin Pi'Nel~
KnightHawk420
Thu May 20, 2004 6:47 pm
#12

I don't know about tailor made goods, but on armor, how many sockets an item has seems to vary from 0 - 4.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
E-VileWookie
Wed Jun 29, 2005 4:43 pm
#13

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