Armorsmith Archive

Thread: No Health bonuses!!!!

Hausakluif
Wed Jun 15, 2005 4:48 pm
#1

So I'm making a set of RIS for a guildie...he gives me 3 stacks of krayt scales all +15 and i knock out 3 factory runs of battle segments...no health bonus was listed. Hmmm, I think....so I made 1 core....No health bonus. Hmmm, I think....So I make a marauder bicep...no Health Bonus!


Just a heads up...I'll bug it. FWIW, I did one set using some crappy +6 segs I had laying around that had a bonus listed....final result...no bonus.

Message Edited by Hausakluif on 06-15-2005 04:51 PM

panino76
Thu Jun 16, 2005 3:03 am
#2

Same problem here m8. My guildie armorsmith was making mea R.I.S but after pub 18 the chest was without health bonus even if segment and cores where health enhanced with +15 krayt dragon scales.






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valetman
Thu Jun 16, 2005 5:13 am
#3


panino76 wrote:

Same problem here m8. My guildie armorsmith was making me a R.I.S but after pub 18 the chest was without health bonus even if segment and cores where health enhanced with +15 krayt dragon scales.






I beleive this issue is related to the tailor one. No BE tissue stats are sticking when put into either synth cloth or rein fibre panels.

it would seem on the surface to be the exact same issue.

For what its worth, I bugged the tissue part during pub 18 testing.

sadly its seemingly now the only things they take note of is combat problems.

Message Edited by valetman on 06-16-2005 01:14 PM




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rahbert
Thu Jun 16, 2005 5:23 am
#4

Does Pre-P18 crafted armor with health bonuses still have health bonuses?

ealide
Thu Jun 16, 2005 6:23 am
#5

I did a few test pieces with some low mod components pre pub 18, the arm armour piece with only one core showed the bonuses stacked from the segs, the head armour piece did not show the mod from either core. I was crafting padded battle armour with low mod krayt scales, and as RIS is also battle, we may have found the root of the prolblem: health enhancers are not showing on battle peices with more than one core.



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WittyNewt
Thu Jun 16, 2005 10:15 am
#6


Lol,


I am rapidly running out of things to do as an armorsmith. Have a ton of high stat cores in my factories waiting for the factory crate colour bug to be fixed. Can't start my faction armor run due to the cracking new bug, Was planning to make some hand crafted health suits over the next few days for my friends and I, can't do that. Hmm, well I can still make layers, segments and cores, but how many do I want to commit too in case they break something else


My vendors are getting very empty, havent got time to hand craft a lot, so time to take a break, spend some time doing non crafting stuff





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Jasque
Wed Jun 29, 2005 7:16 am
#7

Bria server


tatooine


location of crafting directly in between bestine and Da' Vinci-


time- anytime, random loggins


repeatability- yes-never fails to disappoint me 100% of the time



well i have an alt- and ill tell you what--


PLEASE fix this issue soon,,, publish 19 live today, ill try a bicep and a few tailored clothing...


as with the same complainrs posted here i have the same issues as well...


made arnor segments , and i used NS segments, NS shards, kryat scales, and janta hides.


I have crafted half of my stock, to minimize the unstacked ones pre-cu, and used some of the stacked ones


*****(note: to all others doing this I didnt unstack 3 sets of stacks, into individual units of 1, well the game with not the stacked components as a single unit and thus will only generate 1 health enhanced segment)***** DoH!!


well my result was this


I generated health bonuses on the segments and on the cores, post pub-18, to stetch the segments I would use 1 enhanced seg, and 2 regular segments, to make identical cores of say 7, from 8 identical segments,


**note segments used to make the enhanced cores, came from the same run of my reg segments, to make the stats identical as well**


well the cores produced had the same health bonus stat, as the segment, and only used 1 enhanced segment.


end result through this process, cores with health bonuses, +15 in this case, and placed the cores into armor, well no bonuses on the armor, same resist stats though...


so 2nd trial - maybe you have to use enhanced segments in all 3 slots, producing 2-3 identical cores, well , health bonuses on the cores, just as the same with the segments used, try it out on a chest plate, and some biceps, GUESS what? no health bonuses, so these cannot be generated I was told that the only health bonuses come from peko peko albatross feathers, in the feather apearance layer/segments, not going to try that one, unless making the R.I.S. but have yet to try.....


so lets move on to tailor---- enhanced with BE tissues


***note: CU now denoted when making tissues for clothing gives a description to the Bio-Engineer when crafting the tissues that these will only work in certain catagories of clothing now,,, and not just in the reinforced fiberplast panels,, or synthetic cloth ehancement slots....


I.e. medical enhanced tissues healing efficiency, medical augmentation ect go into synthetic cloth, but however can only be used in the cusual clothing line that require the use of synthetic cloth components, thus in lieu you cannot theroretically place synth cloth with medical enhancements into clothing from the paramilitary clothing line, or the formal line..


***as before pre-CU, tissue enhanced cloth worked in any clothing crafted from any line, as desribed above and below this technique no longer is to practiced, in theroy they will not generate the stats when done incorrectly***


i am using this as an example- and my not be entirely accurate on the tissue components or the clothing line, but since i am a MBE i noticed this description when making tissues for my master tailor/master Armorsmith alt. that the crafted tissues will only show the stats when placed into clothing from a certain tailor clothing line, and not just into any clothing requiring a synthetic cloth, or a reinforced fibrplast panel.


however i have placed the BE tissues into the respective componets , and placed the componets into the respect clothing line as instructed in the BE crating desription, that doesnt carry over to the tailor desription, and thus still WILL NOT GENERATE the stat enhancement desired...


So this needed to be looked at seriously and promptly

thanks

you can contact me in game

Bria server

tatooine

on Eupha MBE/Master Carbineer

on Jasque-feti Master Weaponsmith/Master Artisan/Master Merchant

on Vess master Armorsmith/Master Tailor


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CaileSathinor
Wed Jun 29, 2005 8:40 am
#8

I was told this is being worked on and should be fixed soon, along with the tailor issue (as they are related)



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Samun138
Wed Jun 29, 2005 3:26 pm
#9

Ya big boo



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Omaoge
Wed Jun 29, 2005 9:56 pm
#10


Is it just with Krayt enhancements? or myabe just in RIS?


I made myself a suit of Composite armor and got +30 health to it.




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