Armorsmith Archive

Thread: A non AS question about segment enhancers

justapilgrim
Sat Jul 17, 2004 2:45 am
#1

always subtract one from your set for factory segments, so 5 will get you a chest plate 4+1 for schematic


padded is different because the bracers/biceps/and I think boots all only take one segment, where in composite they all take 2 (so you would need one for schematic)





SkinnyManDo

Armor Sensei, tailor, Rifleman, Businessman, RIS certified, 12 exp points


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SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
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kinlarron
Sat Jul 17, 2004 12:56 pm
#2

hello all learned armorsmitheys i have a small question regarding the number of enhancers needed for a factory run


i am having 4 identical suits of mixed armor made, primarially padded.


on the 4 peices of padded i want to use rancor hide enhancers(as well as layers)


now if i want a factiory run of the peices, i will need 1 item for the segment schematic, 4 items for the segmentss of each peice, and 1 item for an experemented schematic peice correct? totaling 6 identical items.


my question is : is an experemented(hand crafted)peice used as a schematic necessary? or can the factory assemble each item off of its base elements, ie/ segment, recources, ect. meaning i would only need 5 items.


i would not normally ask but i have a set of 5 identical 5% base hides that i wish to use in the chestplates, and of course, if i need 6 im kinda out of luck


thanks for any help



Kinn Larron-Tempest-Bestine Professional drunken fish
Gunfighter extraordinair 57 questionable substances abused and counting
I'm a Mon Calamari Pistoleer, you don't get more nerfed than that

"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen." Julio Torres
kinlarron
Sat Jul 17, 2004 2:12 pm
#3

so 1 padded chestplate would require 4 identical segments, meaning i would need 4 groups of at least 5 enhancers just for the chestplates. so it basically makes no sence to try to have the plates factory crafted as theres no way ill find 20+ identical enhancers.


as i see from swg craft the leggings also require 3 identical enhancers, but the arms only 1 each. so would it be possable to use a set of 6 enhancers to make 4 identical bracers,shoulders,ect?


as i see it now, i will need 4 sets of 5 enhancers for the chests

4 sets of 4 for the leggings

2 sets of 5 for the arm peices, is this correct?



Kinn Larron-Tempest-Bestine Professional drunken fish
Gunfighter extraordinair 57 questionable substances abused and counting
I'm a Mon Calamari Pistoleer, you don't get more nerfed than that

"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen." Julio Torres
justapilgrim
Sat Jul 17, 2004 8:21 pm
#4

padded chest 5 enhancements (in one set)

padded pants 4 enhancements (in one set)

padded helm 4 enhacements (in one set)

padded bracers 1 enhancement(any 1 will work)

padded biceps 1 enhancement (any 1 will work)

padded boots/gloves 1 enhancemet (any 1 will work)


minimun needed 5+4+4+1(2) +1(2) +1+1= 19 for whole suit with a set of 5,4,4 and 6 singles


that is for padded armor





SkinnyManDo

Armor Sensei, tailor, Rifleman, Businessman, RIS certified, 12 exp points


New vendor: At Amizar's shop -3944 5376 near theed

Visit the Armor Dojo: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery, 200k lightweight military backpacks

Kung Fu Armor 80% kin 69% base (375k) Kung Fu Light (NEW) 80% kin 62% base (375k) S.S.S. Composite (NEW) 80% kin 79% energy 66% base and Yokozuna S.S.S. (NEW) 80% energy 62% base 4% stun and superlight 74% ubese, wookie armor, psgs, mabari belts, ubese shirts all in plentiful supply






SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
kinlarron
Sat Jul 17, 2004 8:34 pm
#5


thanks again for the reply pilgrem ive basically descided to just not have any items factory crafted due to the ammount of items needed, ascide from teh segments of course thanks again for the help



Kinn Larron-Tempest-Bestine Professional drunken fish
Gunfighter extraordinair 57 questionable substances abused and counting
I'm a Mon Calamari Pistoleer, you don't get more nerfed than that

"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen." Julio Torres
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