Armorsmith Archive
Thread: the post CURB armor thing is retarded
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zounds_klaxons
Fri Apr 15, 2005 12:48 am
#1
all battle armors being a texture map of eachother, all recon armors being a texture map of eachother, all assault armors being a texture map of eachother...
this is retarded.
i was really hoping that the various assault armors would have slightly different stats to make them more or less useful in different situations. now, to a limited extent, i can see a certain logic behind having the factional armors of a certain class have equivalent stats, but, i was really hoping that like, tantel would have certain resists that ubese might not have, and vice versa.
on one extreme we have the current situation-- composite is way better than all other armor types. the other extreme is all armor types are exactly equal (we will be like, 1 degree above this extreme post-CURB).
i mean, i'm no BRAIN SCIENTIST or anything (harhra yes i am jk!) but it seems like there should be some kind of happy middle ground here.
again and again we see this kind of behavior-- why are the most obvious decisions the ones that are totally flubbed?
freedomwarrior
Fri Apr 15, 2005 12:53 am
#2
I wish we could fire the dev working on armorsmith upgrade. I mean, what a nut. He programs from a programing standpoint of well, hrmm that doesnt make sense, but then does stupid stuff that doesnt make sense to the community.
He has to be the biggest idiot on the dev team. I wonder if we can do a mid year trade for Helios. i mean at least he has the weaponsmith community going well. He listened to some of their concerns and implemented the changes.
With that said, I vote we do a trade. Maybe offer a few more credits to get helios on our side and get rid of blix as our armor developer.
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