Armorsmith Archive

Thread: Starting out armorsmith, any tips

boodow
Sun Mar 21, 2004 8:23 am
#1




Hey guys I was going to dive into the whole armorsmith thing. Combat has proved too boring over the past year and I want to be an armorsmith. Seeing as it appears to be very challenging and my guild doesn't have one, this is for me. I have been reading through all the stickies and I think I have the basics down pretty well. I was just wondering if anyone had any special tips before I go dropping too much combat. I've got some dough saved up but I wanted to buy enough equipment, harvesters, factories, etc. so I am not in need later and strapped for cash later on, with no way to make it as easy as I can now. What would be a good number of each to purchase beforehand to prepare for this? I am not looking for the quick and easy way, I just like to plan ahead. Thanks.



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
XarCal
Sun Mar 21, 2004 9:51 am
#2

you should probably love it, in the mean time while grinding, make absolutly nothing so your amazing master stuff goes fresh on the market with a clean reputation, so people wont think that all you make is crappy stuff



while grinding collect up the top of the line resources of:


Intrusive ore


beryllious copper


polysteel copper


aluminum


wooly hide


kiirium steel



i think thats it, but correct me if im wrong guys





Xarthos Wyrdstone
-Flurry-
meschuster
Sun Mar 21, 2004 8:11 pm
#3

first, get the best Armor and Clothing Crafting Station you can get. The public crafting stations will work for you initially, but as you advance you will need a private crafting station. Same goes for a Armor and Clothing Crafting Tool.


Well, since many armors have 9 pieces then 9 factories should be good if you have the lots to put them on. But a few less might work just fine. And get quite a few harvesters to harvest the materials you need. Mostly Mineral harvesters, but you will need Chemical harvesters as well for fiberplast, polymer, etc...


And I suggest going over to swgcraft.com and finding out all the materials you will need for the various armors so that you can start collecting those if you find a high quality resource. Waiting to collect these after you make master will get you in the end. (that is what I am facing now, ack!!)


And while you still have some combat skills harvest the best hides you can and as much as you can.





Gondolin-Tarquinas
Genjin Hatsumi-Chimaera-Europe
Old-man Potts-Radiant
Vesobe
Mon Mar 22, 2004 12:05 am
#4


Re-read the stickied topics.


Then do it again.


And under no account say "hmmm - I bet I should do the layers tree before the others!" as layers is of no use whatsoever until you can make more complicated armor.


Unless you like making signs.






Doing Bad Things Well Since 1976



You had me at "Dude, did you jsut call me dude?"

L'Animal animé d'âme de luminosité

boodow
Mon Mar 22, 2004 1:40 am
#5



I was thinking of just purchasing all of my harvesting factories and picking up novice artisan so I know where to put my harvesters down for the time being. I think I'll harvest the grind materials while I finish commando (which I am dropping immediately because it is terribly boring) and then start the grind. Any suggestions on how many factories to get. I am curious on how long armor and components usually take to complete is all. Thanks.



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
Ryche_Mykola
Mon Mar 22, 2004 2:41 am
#6

Just get 1 Wearables Factory,just to make segments for now (when you are a master you'll need a LOT more factories). Concentrate on upgrading your harvestors.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
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