Armorsmith Archive
Thread: Question about armor experimentation points in clothes
I have a pair of gloves that are player made w/880 of 1000 condition that list the following bonuses:
+1 armor experimentation
+1 armor repair
+3 general ranged aiming
My question is, will these gloves give all 3 bonuses or just the highest as would an attachment or tape? I am not an armorsmith or artisian. How canI tell?
BTW, they were for sale on a bazaar for 1k. So I won't be too broken up if they are ranged aiming only.
SakeO
And if you want to make you money back, I'd be happy to oblidge! i.e. you got a good deal.
i dont know all the bugs, but the only one im familar with skills tapes if you try to drop something in a BE clothing to add to the skills.
for example you have a dancing shirt with +14 wounds +14 healing and then you tried to add a +5 dancing wounds tape, since the +5 tape is less than the 14 from the BE clothing it would get lost. if you had a +19 wounds tapeit would determine your tape is greater than 14 you would have a +19 wounds and +14 healing shirt.
It doesnt add on top of the BE clothing enhancement.
if that makes sense
Message Edited by MajiQ on 06-01-2004 04:14 PM
Thanks for the info guys.
If anyone on Tempest is interested in them, /tell or emailMisiu.
SakeO