Armorsmith Archive

Thread: Question about armor experimentation points in clothes

SakeO
Tue Jun 01, 2004 8:48 am
#1


I have a pair of gloves that are player made w/880 of 1000 condition that list the following bonuses:


+1 armor experimentation


+1 armor repair


+3 general ranged aiming


My question is, will these gloves give all 3 bonuses or just the highest as would an attachment or tape? I am not an armorsmith or artisian. How canI tell?


BTW, they were for sale on a bazaar for 1k. So I won't be too broken up if they are ranged aiming only.


SakeO

rockanddroll
Tue Jun 01, 2004 10:46 am
#2

All three should work.


And if you want to make you money back, I'd be happy to oblidge! i.e. you got a good deal.



e Order of the Dying Knights f
Jannie Knowing of Eclipse


MajiQ
Tue Jun 01, 2004 4:11 pm
#3


i dont know all the bugs, but the only one im familar with skills tapes if you try to drop something in a BE clothing to add to the skills.



for example you have a dancing shirt with +14 wounds +14 healing and then you tried to add a +5 dancing wounds tape, since the +5 tape is less than the 14 from the BE clothing it would get lost. if you had a +19 wounds tapeit would determine your tape is greater than 14 you would have a +19 wounds and +14 healing shirt.



It doesnt add on top of the BE clothing enhancement.



if that makes sense


Message Edited by MajiQ on 06-01-2004 04:14 PM



Ohak - Bria
Master RifleLizard
Ranger
Drummerboychris
Tue Jun 01, 2004 5:48 pm
#4

all 3 will apply. just for reminder, you dont get another point until you get to +10 (ie. +5 from sea's at tech 4 giving +80 (8 pts) or +10 at master)



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SakeO
Wed Jun 02, 2004 8:53 am
#5

Thanks for the info guys.


If anyone on Tempest is interested in them, /tell or emailMisiu.


SakeO


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