Armorsmith Archive

Thread: An idea for armor balancing....work in progress

Nathanielstarr
Sun May 23, 2004 2:54 pm
#1

Yeah Composite is out of control. I don't think there should be a single type of armor that is so mcuh better than all the rest that it's the only logical choice. So I have been thinking of how it could be set up so you would need other armors on different occasions.

One thing I think needs to be done is give each armors special protection the potential to reach 80% be it Mabari or Tantel. Sure it would take allof a masters experimentationpoints and the best resources but I think it should be possible. Also thinking the base adjustment bonus you can get through layers should be taken out. Here is an idea of what Ive been coming up with.


Mabari Armor


Average Base 5%

Special Protection Type Blast

Vulnerabilities Acid, Stun, Electricity

Encumberance Very Light


Chitin



Average Base 10%

Special Protection Type Kinetic

Vulnerabilities Electricity, Blast, Cold

Encumberance Light


Tantel



Average Base 15%

Special Protection Type Energy

Vulnerabilities Blast, Heat, Cold

Encumberance Light


Ubese



Average Base 20%

Special Protection Type Acid

Vulnerabilities Restraint, Blast, Heat

Encumberance Medium


Padded



Average Base 25%

Special Protection Type Cold

Vulnerabilities Acid, Heat, Stun

Encumberance Heavy


Composite



Average Base 30%

Special Protection Type Electricity

Vulnerabilities Stun, Cold, Restraint

Encumberance Very Heavy



NOTE Starting base is the normal starting base with average resources (500 across the board) and no experimentation points added.


Everything else about armorsmithing would work as it does now.


Just an idea not asking to get flamed, butconstructive criticism is welcome..


and yes I know it won't happen like this. But I hate the skittles world of composite armor right now
Nathanielstarr
Mon May 31, 2004 11:55 am
#2

BUMP


I would at least like some discussion.


I'm not crying nerf armor, I'm crying make other armors useful.


CharPrime
Mon May 31, 2004 1:05 pm
#3

why don't that just "fix" composite expermentation to be like all the other armor. Right now if you put points into effectness the base and special % increase. this doesn't happy with the other armor. if you put points in special resist the condition goes up. image if you have to put points into specialeffectto hit speical % of 80. there are not going to be enough points to bump the base%and lower ham.



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Nathanielstarr
Mon May 31, 2004 10:25 pm
#4

It is odd that experimentation on composite is different and they should change that but that wouldn't make us look any less like multicolored skittles. Composite is the only armor to wear because it protects against the most damage types and at the highest resists. So whileI do think the master level armor should have the highest resists, it shouldn't be resistant to everything.
justapilgrim
Mon May 31, 2004 10:32 pm
#5

THIS WONT WORK


no one will make ubese (acid protection) or padded (cold protection)


it will be chitlin and composite only, yes it is nice to mix up vulnerabilities, but you cant leave out stuff like ubese, maybe switch current padded and ubese or something like that


base % I can see them doing something like that.


SkinnyManDo

Master Armorsmith, Part time tailor, Rifleman, Businessman, R.I.S. Certified, 12 experimentation points


Stocking Composite, Ubese, Skinnyyykian armor, psgs, belts

Lottery vendor has moved!!: Coronet -51 -5876

Skinny Superstore Now open: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery home of the 200k lightweight military backpacks

Kung Fu line composite 80% kinetic 68% base now only 375k a set







SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Nathanielstarr
Wed Jun 02, 2004 11:19 pm
#6

Well I was thinking that since Composite would have a cold vulnerability then cold weapons would become a weapon of choice....but then you could have a padded suit to combat that. Also acid damage is fairly common place for the fact that pistols, carbines, rifles and commandos use it, so having ubese protect against acid (with reasonable overall protections) would be useful considering that no other unlayered armor would have it as a special protection. Maybe you could make padded have stun as a special protection and give ubese the cold protection?


What I think needs to be done is that every armor has a different special protection and all have the potential to hit 80% in that special protection. They also all have several vulnerabilities (maybe 3 each) and all different for each armor. You wouldn't have to change the bases because there is more ways to damage an opponent even if they have high resist armor, and they would have to use different armor types in different circumstances.


Nathanielstarr
Wed Jun 02, 2004 11:21 pm
#7

They should also drop the base protection boost that layers give. As an armorsmith I know that this is a huge part of the way you make uber armor. In fact I normally dump more points into the base boost than I do the special resists.
justapilgrim
Wed Jun 02, 2004 11:34 pm
#8

even with 3 vuln we would all still be wearing the same stuff, lets say composite had stun, cold and acid vuln


every AS would add one stun layer, one cold layer and one acid layer. My point is yes they need to change things, but even if they do AS will find out what works best and just focus on that.


if they make padded a desirable armor I porb still wont make it, and just specialize on ubese and composite. I have considered stopping my ubese and wookieproduction all together and just doing composite. We will figure out what people buy and just do that.


SkinnyManDo

Master Armorsmith, Part time tailor, Rifleman, Businessman, R.I.S. Certified, 12 experimentation points


Stocking Composite, Ubese, Skinnyyykian armor, psgs, belts

Lottery vendor has moved!!: Coronet -51 -5876

Skinny Superstore Now open: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery home of the 200k lightweight military backpacks

Kung Fu line composite 80% kinetic 68% base now only 375k a set







SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
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