Armorsmith Archive
Thread: Resource Stats Question
Page 1 of 1
Kilroy53
Thu Apr 22, 2004 8:18 am
#1
I will be starting Armor Smith very soon. I am currently bulk mining resources. My question is, which stats are the most important for the resources. UT, MA, OQ, SR etc..? I have a list of the needed resources, just don't know which stats to focus on. If this has already been explained somewhere, I could not find it. Thanks for the help.
Preloaded
Thu Apr 22, 2004 9:33 am
#2
This is stickied in the FAQ at the top of the page but most people would go with the following:
OQ (50% of Resistances/Durability/HAM)
SR (50% Resistances)
MA (50% HAM and Durability experimental increment gain)
UT (50% Durability base value)
DrewBuddhaMan
Thu Apr 22, 2004 4:51 pm
#3
above post is correct. A good way to evalute materials is to look at OQ+SR first and OQ+MA second, I ignore UT since the resists and ham are so much more important. (and low UT means armor wears out faster
)
Fuseblown
Thu Apr 22, 2004 7:06 pm
#4
From my experience, it's all about the OQ/SR... most people aren't too worried about the encumbrance, and of course it's easier to find resources high on OQ/SR than MA/OQ/SR...so for the most part, stick with the first two.
craftr
Wed Jun 02, 2004 1:11 pm
#6
Hi there. i am a new Master Chef on Bria and i had some questions concerning Resources and there Stats. considering that most chef foods need OQ, PE, DR and Flavor, what would you consider a better resource? One with all stats above 700, or one with 2 stats above 900 and 2 stats below 300? would it depend on the individual food youre making? And how much does the percentages listed in the experimental portion of the schematic affect this?
eugene2k3
Fri Jun 04, 2004 12:44 am
#8
Resource quality depends on the food you're making, and what stats you're looking to improve. General rule of thumb is that Nutrition is the most important quality, with PE and OQ being the most important stats. So look for flora with high PE at first.
With experience you'll get a feel for the balance necessary in resources. For example, to make really highquality Brandy you need resources that get you to 50% fill and 6 uses on assembly so you don't have to waste experimentationpointsthat you need to push theduration over 45min...
For BE additives, the range for medium nutrition bonus is 60-90. The better Bio-Engineers on my server regularly stock +84 for around 35k/crate, with +87 available for around 50k/crate.
Eugene
Page 1 of 1