Armorsmith Archive
Thread: PSG + Armor Tested!
Excellent data ![]()
It is definitely not working as per post CU and as Pyke says its a simple conversion and add to see the applied result.
Now the final thing to test is whether there is truly a 10k cap, can someone take some 8100 armor, a 1921 psg and a 2400 psg and see if there is any difference in damaged absorbed when the psgs are swopped?
I woudl also be interested in seeing the same test as you did but using a kinetic weapon just to check ![]()
2400 psg is about 23.5, 8100 armor is around 56% so the combo should be 80%, back to the old 80% comp days ![]()
Duunari wrote:
I did some testing with kinetic pistol before. Kinetic damage wasn'tabsorbed by PSG. Also I tested PSG against lightsaber and it didn't reduse damage at all. So PSG is definitely working only against ranged attacks and only against energy damage.
Ah ok, looks like both of those things are working sensibly then. Just need to see whether there is a 10k cap now, great work
Message Edited by Duunari on 10-04-2005 10:30 PM
But your tests show that the PSG and the armor each stop damage consistent with their armor rating regardless of whether they are both equipped or not. We see the armor stops about 200 points, and the PSG stops about 70. The PSG each see the full damage of the attack and reduce it according to their individual armor rating.
So if you are hit for 1000 points of damage wearing the 2000 PSG and the 8000 energy armor, the combination of the two would stop 76 percent (560 + 200) of the damage, which is off the scale of the 0 to 10000 armor rating chart.
This is definitely a simplistic implementation. Logically, the PSG should take the first hit, reducing the 1000 points of damage to 800, which then hits the armor. The armor should then deal with the 800 points of damage, absorbing 448.
erli wrote:
Is it possible that other passive character mods deliver "resistance" in a capacity not being considered? Accuracy vs. Defense for instance?
That wouldn't be in the scope of this test, assuming that the skill modifiers of the testers (attacker and attacked) remain constant throughout the various stages of test. Using the same shot and the same weapon, the "base" damage of each hit was constant throughout the test, which is what we should expect.
The accuracy vs. defense calculations are done to determine the "base" damage of each shot. Armor then mitigates that damage.