Armorsmith Archive

Thread: PSG + Armor Tested!

WittyNewt
Tue Oct 04, 2005 1:07 pm
#1

Excellent data


It is definitely not working as per post CU and as Pyke says its a simple conversion and add to see the applied result.


Now the final thing to test is whether there is truly a 10k cap, can someone take some 8100 armor, a 1921 psg and a 2400 psg and see if there is any difference in damaged absorbed when the psgs are swopped?


I woudl also be interested in seeing the same test as you did but using a kinetic weapon just to check


2400 psg is about 23.5, 8100 armor is around 56% so the combo should be 80%, back to the old 80% comp days





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Duunari
Tue Oct 04, 2005 1:12 pm
#2

I did some testing with kinetic pistol before. Kinetic damage wasn'tabsorbed by PSG. Also I tested PSG against lightsaber and it didn't reduse damage at all. So PSG is definitely working only against ranged attacks and only against energy damage.



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WittyNewt
Tue Oct 04, 2005 1:39 pm
#3






Duunari wrote:
I did some testing with kinetic pistol before. Kinetic damage wasn'tabsorbed by PSG. Also I tested PSG against lightsaber and it didn't reduse damage at all. So PSG is definitely working only against ranged attacks and only against energy damage.





Ah ok, looks like both of those things are working sensibly then. Just need to see whether there is a 10k cap now, great work



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pykescylla
Tue Oct 04, 2005 2:06 pm
#4

I'd also be interested to how--and if--the protection of the PSG is dropping as it takes damage. It should lose efficiency and, therefore, protection. Someone would just have to spam ranged shot at you and then you check the log to see if increasing damage was getting through. Would also be interesting to watch the efficiency and resists on the PSG in your inventory although I have a feeling the display might not update quickly enough to provide a true picture of what's going on.



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Duunari
Tue Oct 04, 2005 2:12 pm
#5

Ok, I will do some more testing tomorrow.



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Duunari
Wed Oct 05, 2005 12:10 am
#6







Lots of people have asked me how the armor + PSG works. Most of the people seems to have a feeling that it adds theresistance to your normal armor. So if you have 6000 resist armor and 2000 resist PSG it would make 8000 resist agains ranged energy attacks. But I had a feeling that it works like in pre-cu. That would mean that damage isabsorbed two times. First thePSG and then the armor. Because of the current armor system this would give a much higher resistence.


Testing:

Test attacker was master smuggler with no other combat skills. Heused ranged shot with 330-815 damage pistol.

Test damage taker had 1921 resistance imperial psg and 7106 energy resistance armor. He was MBH/MCM/rifleman 0003


First test (PSG ON, Armor ON):

Damage taken: 101

Damage absorbed: 270

Damege done total: 371


Second test (PSG OFF, Armor ON):

Damege taken: 172

Damege absorbed: 199

Damage done total: 371


Third test (PSG ON, Armor OFF):

Damage taken: 302

Damage absorbed: 69

Damage done total: 371


Fourth test (PSG OFF, Armor OFF):

Damage taken: 371

Damage absorbed: 0

Damage done total: 371



Conclusion:

PSG + Armor total armor would be 9027. That means about 58.5% armor. However PSG + Armor absorbed about 72.8% damage.

PSG's resistance was 1921 which is about 19.28% by it self. Armor's resistance was 7106 which is about 52.92%. (note that % calculation is not completely perfect)

If the resistances are first changed to percents and then calculated together it will be about 73% which is exacly what was absorbed.



Ok, what does this mean? It means that PSG and armor iscalculated together but only after they are changed to percents. Armor + PSG resistance does not cap at 10k (=60%).


(I know my english s*cks )

Message Edited by Duunari on 10-04-2005 10:30 PM



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pykescylla
Wed Oct 05, 2005 12:29 am
#7

Very interesting. It's definitely not adding them together to get an combined armor value. Because of the system of dimishing returns, 10000 armor should block less total damage that 8000 and 2000 armor. 8000 armor should stop about 56 percent of damage, and 2000 armor, 20 percent. If they were counted together as 10000 armor, they should only stop 60 percent of damage.

But your tests show that the PSG and the armor each stop damage consistent with their armor rating regardless of whether they are both equipped or not. We see the armor stops about 200 points, and the PSG stops about 70. The PSG each see the full damage of the attack and reduce it according to their individual armor rating.

So if you are hit for 1000 points of damage wearing the 2000 PSG and the 8000 energy armor, the combination of the two would stop 76 percent (560 + 200) of the damage, which is off the scale of the 0 to 10000 armor rating chart.

This is definitely a simplistic implementation. Logically, the PSG should take the first hit, reducing the 1000 points of damage to 800, which then hits the armor. The armor should then deal with the 800 points of damage, absorbing 448.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
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Duunari
Wed Oct 05, 2005 12:32 am
#8

I did some editing after my first post. I figured something new out



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TheNola
Wed Oct 05, 2005 12:50 am
#9

I made some 7050 energy armor for someone ingame, and he had a 2000 energy PSG on as well.


The damage absorbed my armor (and PSG) was a consistent 75%. Without the PSG, it was about 72%.


I am confused by this as well. I thought the numbers would be more like, 42%. Anyone know why this is happening?



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erli
Wed Oct 05, 2005 5:03 pm
#10

Is it possible that other passive character mods deliver "resistance" in a capacity not being considered? Accuracy vs. Defense for instance?
Brutus_Krylop
Wed Oct 05, 2005 8:52 pm
#11






erli wrote:

Is it possible that other passive character mods deliver "resistance" in a capacity not being considered? Accuracy vs. Defense for instance?





That wouldn't be in the scope of this test, assuming that the skill modifiers of the testers (attacker and attacked) remain constant throughout the various stages of test. Using the same shot and the same weapon, the "base" damage of each hit was constant throughout the test, which is what we should expect.


The accuracy vs. defense calculations are done to determine the "base" damage of each shot. Armor then mitigates that damage.





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Thula
Thu Oct 06, 2005 12:55 am
#12

*taking notes*


Keep up the good work





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