Armorsmith Archive
Thread: May be coming back to AS... (from Pre-Cu)
dowdell3000 wrote:
Hi gang.
I used to be a AS just over a year ago, thurely enjoyed it, couldnt get enough of crafting armour, ubese, comp, psgs, so much diveristy and fun.
I then became FS and he became a Jedi.
Since then, ive now had a Chef for a couple months, again, so much fun, i just love crafting. But its getting to a point now where there are so many chefs around, customers dont bother that much with minute stats, just names and loaction. It seems we might have a few vanacies on Chim for AS's.
So, im thinking if taking it up again. I know its changed alot since the CU, not sure for worse or for better, but i used to love it.
The stats i remember were Mal for Encum,encumberance no longer exists OqSr Spec Resis no longer exists, UT cond etc etc only can be expiremnted in the final combine, how have these changed now?
Also, in as simple as terms as poss (ifit si poss), how does the new armour sytem work (links would be great!).
Hope you can help me here, mucho appreciato!
To summarize:
1) AS experimentation is reduced to basically one line. If you happend to have a spare experimentation point or two you can put them into the Condition line so your armor will be a tiny bit more durable.
2) The most important stats for layers, segments and cores is OQ+SR. For the final appearance combine the important stats are OQ+SR+DR. That's it.
3) Resources requirements are very different now, and quite insane.
4) Health enhancers aren't working and haven't been working since publish 18.
5) Factory armor has been coming out with messed up colors since the CU went live.
6) Nothing really special about RIS anymore, other than it can get up to 100+K condition.
7) AS can finally craft faction armor (just be prepared to spend lots of FP to get the limited-use schematics).
That about sums it up, I think.
Slim Vargo, Corbantis