Armorsmith Archive
Thread: bugfix on way
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Sylow
Tue Aug 02, 2005 10:37 am
#2
I guess many people here could be interested, straight out of the tailor forum:
JFreeman wrote: We have finally identified the cause of this bug. In certain cases some types of crafting data was being "lost" in the process: and this impacts the armorsmiths and tailoring the most (but I wouldn't be surprised if it hasn't been causing a few other oddball crafting problems here and there as well). We're planning on a hotfix to be delivered to you between publish 21 and publish 22.
This is in regards to BE components in clothes and seemingly also affects health enhancers in armour. The complete thread is here. Enjoy. ![]()
Message Edited by Sylow on 08-02-2005 07:40 PM
Keeper32
Tue Aug 02, 2005 11:11 am
#5
*Goes backstage* Cue the choir! Now!
*Choir enters center stage*
HAAALLELUJA HAAALLELUJA JFreeman! JFreeman! JaaaaayFreemaaan!
Puttley
Tue Aug 02, 2005 1:08 pm
#6
Damn it, so now i've just finished my perfect +25 SEA armor suit for a rifleman/CM i have to start again. aaaaaahhhh. good news on a fix for the rest of you though!!!
BigfootKC
Tue Aug 02, 2005 1:40 pm
#7
Puttley wrote:
Damn it, so now i've just finished my perfect +25 SEA armor suit for a rifleman/CM i have to start again. aaaaaahhhh. good news on a fix for the rest of you though!!!
lol mr. patient, i fitted all my ca in shirts and belts and bandos... now comes the aa fitting time
Capt_Obvious
Wed Aug 03, 2005 12:34 am
#8
W00T! It sounds like a lot of stuff that was borked may get fixed all at once with this
Hopefully our health bonuses, and layer bugs will be fixed at the same time!
/pray
Grendelwyf
Wed Aug 03, 2005 12:39 am
#9
woohoo, might actually be able to craft my mandalorian helmet now 
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