Armorsmith Archive
Thread: Just showing some RIS i just made
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MrMud
Tue May 18, 2004 3:50 pm
#1
Although its hardly anything extremly spectacular i thought i would share my first "real" RIS piece (the ones the bothan steals doesnt really count).
http://www.d.kth.se/~osha02/RISPants.jpg
It was made using two 6% NS layers with -16 Action encumb and one 10% NS layer with -7 encumb and -12/-22/-33 shards and to top it of it got a 40% encumb slice.
Message Edited by MrMud on 05-19-2004 12:51 AM
Starpilots
Tue May 25, 2004 8:27 pm
#7
Nice product Mister Mudd, maiby you can help me to give some info on this segment
I made a Interwoven RIS segment with the follwing materials andresults
Omirotite Titanium Aliiminium DR=156 MA-398 OQ=944 SR=419 UT=422
Ouwugaw Chanlon Intrusive Ore DR=389 MA=141 OQ=892 SR=588 UT=526
Pelorc Yavin Animal Bones DR=858 MA=360 OQ=919 SR=637 UT=93
What I uses for comonents
1 Kinetic Layer: +12% Kinetic, +2,74% base (HAM 15/15/15)
1 Kinetic Layer: +12% Kinetic, +2,74% base (HAM 15/15/15)
1 Nightsister Layer: +8% base
1 Yellow Geo Cube: +3% base
1 Janta Hide: 4% base
Results of the Segment (9 points in base effect and 1 in Special protection)
= +37% Kinetic and +40% Base end product (HAM 44/37/38) with a Intergriy of 852
Im mostly Intrestead where the end product Goes with a segment of these stats because you have made one you shoud know what stats you segment had and can make a speculation about the stats of the end product with the best Eclips resourses of course
http://members.home.nl/pw.verwey/
these are the 5 pictures of my testing fase
MrMud
Wed May 26, 2004 2:05 am
#8
I cant really say that i remember the stats i had on my RIS segment, it might be something in the line of 45% base or so but im not sure. Also i had 2 extra points to spend on kinetic resist on segment and final assembly instead of using kinetic layers so i honestly dont have a clue.
Starpilots
Wed May 26, 2004 6:00 am
#10
You helpt me a litte 40% vs 45% did tell me something about base and how it goes to the end product thx for that 
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