Armorsmith Archive
Thread: hi can sumbody tell me this
ooooooo o ty this is gonna be hard when i got no money hehehe now off 2 ebay
killah2u wrote:
ooooooo o ty this is gonna be hard when i got no money hehehe now off 2 ebay
NOOOO!!! don't support the blood merchants!!! With the current crafting system you really don't need to be a 12pt smith. save your money for resources, you can make capped armor with only 10pts.
hmm Pre CU yeah def 12 points were needed, Post CU nah wouldn't bother I can max one line of exp as a 10 point usually with 1or 2 points left over and spending those point on condition seens to make no difference in the final combine. Use the money to buy some res kits, Res will make far more difference to your armor that 12 points ever will.
I'm glad I came back after the CU am enjoying AS a lot, but a lot of the skill in crafting has gone, it's all about res now, and I used to enjoy juggling my exp points trying to squeeze the most out of my res.
Yeah, even 11 points is overkill for making armor.
The only thing a 12 point smith isbetter at is making PSG's.
But you might want to take your chances and invest now since prices are down and the devs "might" fix AS in the months/years to come.
ArnnStardust wrote:
Thank you to confirm that armor experimentation mods are currentlyuseless.
Perhaps armor assembly mods are more usefull ... can you confirm that?