Armorsmith Archive
Thread: Can you predict the slice value based on the protection value?
Basically I want to be sure my slice isn't going to push the armor above 6000. Possible?
1) You mention "For armor made with advanced cores" in your sticky post for the slicing formula. Can I assume that any high end armor (stuff approaching 6000) is going to be using advanced cores? My hunch is "yes" here.
2) Can armor approach the 6000 level without layers? Honestly I do not know.
3) I am going to make some statements based on what you've said, then you tell me if I'm correct: If I see that a piece of armor is unlayered I can use the (DELTA = 1892 - 0.25 * GP) formula to predict the slice. However, if I detect layers then I will not be able to predict the slice without knowing the armor's specific construction.
4) If I know a layered armor's construction how do I calculate the slice? I understand this question may be troublesome so feel free to not answer.
Thanks for your responses.
Phizuol wrote:
1) You mention "For armor made with advanced cores" in your sticky post for the slicing formula. Can I assume that any high end armor (stuff approaching 6000) is going to be using advanced cores? My hunch is "yes" here.
Yes, the vast, vast majority of anything anyone will bring you will have been made with advanced cores. I have never made anything but advanced cores for final consumption, and I'd venture that 90% of the smiths out there do the same.
2) Can armor approach the 6000 level without layers? Honestly I do not know.
Absolutely. Most smiths will be using non-layered cores, and will be approaching the "cap" on protection, such that most battle armor will be (close to) 6000 for all and most assault/recon armors will have the 7000/5000/6000 layout.
Any layering you encounter will likely be kinetic-layered assault, energy-layered recon (both of which would push the effected resist up towards 8000 and lower the opposite resist to 4000), or primus-layered (which will push the kinetic and energy resists up while lowering the environmentals).
3) I am going to make some statements based on what you've said, then you tell me if I'm correct: If I see that a piece of armor is unlayered I can use the (DELTA = 1892 - 0.25 * GP) formula to predict the slice. However, if I detect layers then I will not be able to predict the slice without knowing the armor's specific construction.
For unlayered armor and kinetic- or energy- layered armor, just use the environmentals as the GP. The only time things become difficult is whenever primus layering is used, or if the smith uses some sort of ... funky layering (doubtful).
4) If I know a layered armor's construction how do I calculate the slice? I understand this question may be troublesome so feel free to not answer.
For purely primus-layered armor:
First, convert it to "battle stats" -- if it's recon, just add 1000 to kinetic and subtract 1000 to energy, or vice-versa for assault. The numbers should now be equal.
Then, take the "battle stat" number and subtract the environmental resists. Divide that number by two.
Add the new number to your environmental resists, and that should be your approximateGeneral Protection (GP) number.
Thanks for your responses.
Sure thing.