Armorsmith Archive

Thread: 2 Quesitons 1. marcro for equiping armor 2. buffing and equiping armor

EVedder
Fri Sep 19, 2003 2:21 pm
#1

Anyone have a good macro for equiping and unequiping armor that also equips your secondars suit when you take your armor off?



How do buffs and equiping armor work? I have enough mind stats to wear my armor but even tho I get buffed in Health and Action stats to 2500+ I still can't wear all of my armor...



E'Vedder - Bloodfin

DeeCrafter
Fri Sep 19, 2003 2:28 pm
#2

There was a great macro post back in early August in the game guides section, called "My ultimate macro" or something like that. It set up the armor macro as well as weapon changing ones.



As far as armor encumbrance goes, the armor says it is health encumbrance, but it really lowers both your health secondaries, not your primary. Put on a piece of armor while watching all 9 stats and you'll see. You'll want to really examine encumbrances on what you buy, and either stat migrate or eat food to get some on. Personally, I try to mitigate encumbrances when making armor, but it's not as easy to do as raising special effectiveness and that's all most people look at when buying armor.






-Irinka Vyuga, Master Armorsmith, Master Dancer
Currently homeless
Peyoan
Fri Sep 19, 2003 2:43 pm
#3

1. Macroing is easy, people tried to explain it here and it confused the heck out of me, so i turned to basic programming logic for it, and it worked great! here's what you do:
Create a new macro, give it a name and icon (Ctrl-A).
let's say your third menu pane is empty. Let's say you have a suit of armor with 9 pieces, so place these 9 pieces in the first nine slots on the first row. Then add the next suit (we'll say with 7 pieces now). Whatever it is really, just adjust accordingly.
and finally, we need to plan ahead where we'll place this macro button, we'll just say it's on the first menu panes. this is what you'll type:
/ui action toolbarPane02;
/ui action toolbarSlot00;
/ui action toolbarSlot01;
(...repeat up to...)
/ui action toolbarSlot08; (this is the F-9 slot!)
/ui action toolbarSlot12; (this is the shift F-1 slot!)
/ui action toolbarSlot13;
(...repeat up to...)
/ui action toolbarSlot18;
/ui action toolbarPane00; (this returns to your first pane)

There ya go, nice and easy. Now just place this in a slot in your first pane, and when you click the slot, what happens is you'll jump to the 3rd pane, equip and unequip the two suits, and return to the 1st pane, in less than one second!! nice huh?



Peyoan Wanderhomian:TripleMaster-Droid Engineer/Merchant/Artisan
I have altered the sig, pray I do not alter it further
COME GET YOU SOME!
Droids that is...CLICK HERE FOR WEBSITE!

Calamond
Fri Sep 19, 2003 2:44 pm
#4

Ok, I'll give you an example of how I have set my equipment macros. Let's start with basic background information:

1. I have a full set of improved Quitin armor, total of 8 pieces. NOTE: I only use this whenever I'm engaged in a tough battle (i.e. when I get hit a lot) and need the protection.

2. I have a set of clothing which I use most of the time (i.e. in cities, low-level fights), total of 4 items.

The advantage of '1' is that I get hit less whenever I'm fighting a tough MOB, however I have fewer STAT points left for specials. The advantage of '2' is that all my STATS are full thus enabling me to heal faster and use more specials on low-level MOBs.

That said, this is how I have my macros set up...

My default toolbar pane is number 1 (known as toolbarPane00 on macros), while I have placed all my armor/clothing on the 2 toolbar pane (known as toolbarPane01). I have two macros, one to equip my armor and one to equip my clothing:

A - Armor Macro

/ui action toolbarPane01;
/ui action toolbarSlot00;
/ui action toolbarSlot01;
/ui action toolbarSlot02;
/ui action toolbarSlot03;
/ui action toolbarSlot04;
/ui action toolbarSlot05;
/ui action toolbarSlot06;
/ui action toolbarSlot07;
/ui action toolbarPane00;

B - Cloth Macro

/ui action toolbarPane01;
/ui action toolbarSlot04;
/ui action toolbarSlot05;
/ui action toolbarSlot06;
/ui action toolbarSlot07;
/ui action toolbarSlot08;
/ui action toolbarSlot09;
/ui action toolbarSlot10;
/ui action toolbarSlot11;
/ui action toolbarPane00;

This is how it works... I have placed BOTH macros on toolbar 1, whenever I hit the armor macro (A) it switches to the 2nd toolbar pane and equips all 8 pieces of armor. If I have them equipped and hit it again I got naked .

Now, the clothing macro (B) is a little bit more complicated. I only have 4 pieces of clothing: robe, pants, boots and gloves (located on macro slots 8-11) which, respectively, replace my chest plate, leggings, armor boots and armor gloves (located on macro slots 0-3). However I still have the bracers (2 of them) and shoulder pads (2 of them) to deal with (located on macro slots 4-7). In order to avoid conflict when switching between the two, macro B FIRST unequipps those 4 items (bracers and shoulders pads) and then simply replaces the other 4.

So with these two macros you can, at any point in time, instantly switch from armor to clothing and back, or even go completely naked if need be (you never know

Hope this example is useful to you...

F



Hope this helps.

Peyoan
Fri Sep 19, 2003 2:46 pm
#5

2. buffing, you're doing it all wrong. Encumbrance effects the secondary stats, NOT the health or action bars at all! keep this in mind. You'll want to use buffs that boost those secondary stats (strength, constitution, willpower, focus, stamina, etc).
You make even want to migrate your stats to boost the secondarys a bit. as an armorsmith/swordswoman, i get my health and mind at 700 and action at 1000, then the rest to boost secondary stats. of course this will vary with playstyle, character, and profession, just an example.

good luck



Peyoan Wanderhomian:TripleMaster-Droid Engineer/Merchant/Artisan
I have altered the sig, pray I do not alter it further
COME GET YOU SOME!
Droids that is...CLICK HERE FOR WEBSITE!

Flight
Sat Sep 20, 2003 5:36 am
#6

Original post here, including instructions on cutting and pasting from here into the game if needed :



http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=4329&highlight=#M4329



Just add on you clothing into the same macro. As long as you are wearing either just your clothing or armour when you first use it the single macro will just instantly change from clothing into armour and visa versa.

Peyoan
Mon Sep 19, 2005 2:43 pm
#7

1. Macroing is easy, people tried to explain it here and it confused the heck out of me, so i turned to basic programming logic for it, and it worked great! here's what you do:
Create a new macro, give it a name and icon (Ctrl-A).
let's say your third menu pane is empty. Let's say you have a suit of armor with 9 pieces, so place these 9 pieces in the first nine slots on the first row. Then add the next suit (we'll say with 7 pieces now). Whatever it is really, just adjust accordingly.
and finally, we need to plan ahead where we'll place this macro button, we'll just say it's on the first menu panes. this is what you'll type:
/ui action toolbarPane02;
/ui action toolbarSlot00;
/ui action toolbarSlot01;
(...repeat up to...)
/ui action toolbarSlot08; (this is the F-9 slot!)
/ui action toolbarSlot12; (this is the shift F-1 slot!)
/ui action toolbarSlot13;
(...repeat up to...)
/ui action toolbarSlot18;
/ui action toolbarPane00; (this returns to your first pane)

There ya go, nice and easy. Now just place this in a slot in your first pane, and when you click the slot, what happens is you'll jump to the 3rd pane, equip and unequip the two suits, and return to the 1st pane, in less than one second!! nice huh?



Peyoan Wanderhomian:TripleMaster-Droid Engineer/Merchant/Artisan
I have altered the sig, pray I do not alter it further
COME GET YOU SOME!
Droids that is...CLICK HERE FOR WEBSITE!

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