Armorsmith Archive
Thread: Sockets are driving me mad.
There is no point to this post other than to take a break from punching myself in the face. Okay, back to work.
mcpryon wrote:
Well, just wasted my 11th and 12th left bracers in my insane quest to make a full 4 socket R.I.S. suit. Every piece is +50 health and it's getting embarrassingly expensive.
There is no point to this post other than to take a break from punching myself in the face. Okay, back to work.
I'll get my suit one of these days, but it's discouraging when you spend an hour making cores that get used in a minute, or when you make over a dozen of one piece with nothing better than 2 sockets.
Message Edited by LeviticusD on 09-20-2005 11:50 AM
LeviticusD wrote:
And don't forget to sacrifice a wookiee to the socket gods!![]()
HEY! I resemble that remark!!
As for testing something with 5 possible outcomes (0, 1, 2, 3 or 4 sockets) with 4 attempts, the results aren't even close to being meaningful. Do 50 high quality and 50 lo quality items, and then you'll be able to see if there are any meaningful trends.
QuarEstee wrote:
LeviticusD wrote:
And don't forget to sacrifice a wookiee to the socket gods!![]()
HEY! I resemble that remark!!
As for testing something with 5 possible outcomes (0, 1, 2, 3 or 4 sockets) with 4 attempts, the results aren't even close to being meaningful. Do 50 high quality and 50 lo quality items, and then you'll be able to see if there are any meaningful trends.
That is why I said it was a very small sample size and brought it up as an observation rather than a concrete relationship.
The relationship between customization and socketing was tested with rigor about 15 months ago - I think the tailors involved tested about 1000 of the sameitem per variable change. Their results showed the probability function to be a bell curve whose center migrated from 1 to 3 sockets as customization increased. Experimentation and assembly bonuses were both tested at various stages using clothing and eliminated as factors.
A small group are adamant about the relationshipbetween sockets and resourceOQ, but it has not been tested with rigor. It could be that OQ is another skewing factor, if it has any bearing at all.
I don't know why I thought of this but when I first started playing the game I thought sockets were for putting cargo pockets in so you could have more storage, like a big backpack for camping. Of course, back then we thought unlocking your FSCS was somehow tied to the number of pikets you killed.
Ugh.
Edited to note 9 bracers in a row with 1 socket. Wow.
Message Edited by mcpryon on 09-20-2005 08:03 PM
This may be just coincidences but I found when i dont use polly cake that I have much better outcomes with regards to sockets. Someone had metioned in a thread that if your assembly is already very high like if you already have armor assembly ca's maxed out and your in a research city, etc. Adding the polly cake has a negative effect. I tried not using it and I ended up getting better results w/out it. I cant explain it but so far its working.
If you dont have your assembly capped then I wouldnt worry bout it. Or who knows its probably all just crazy swg superstitions.