Armorsmith Archive

Thread: new resources

Fobi
Sun Aug 08, 2004 9:05 pm
#1

i demand new resources to spawn on bria now with this new vender NERF, btw wth everytime a profession gets anything special basically SOE instead of fixing it nerfs it like nerfing si the problem gah nerf this nerf that ll i hear now a days is whats the next prof thats gonna get nerfed, but yea with the new vendor nerf resources vendors are gonna be HIGH probably double what u pay today now new AS usually cant afford it so they ave to use the resources that are out atm which mean crappy friggin resources all i see is crap **edit** the only good stuff i've seen for AS on bria other then wooly hide is vortex gemstone which is 900+ all cross except 400Mal now we have had some decent wooly hide like the naboo wooly hide and TALUS figures talus wooly hide now how do the devs expect newer AS's to get anywhere with their money if they nerf merchants then dont send out better resources for us this blows im mad, lucky me i have a uber old WS that has alot of resources i need so i can atleast make 80%K 74%E 64% base but wanna know the fault of this suit? the friggin HAM 991/912/1010 can you believe that **edit**? that means i gotta sell sliced armor which will be a pain in the arse wth it almsot makes me wanan drop AS but hell if i'll do that crap peace ou fellow AS's cmon swgcraft..!!




% Fobi'Two Konobi %
Bria's Swordsman/ Architect
[AoK] Industries Located on Dantooine, in Ghost Town at -5005, -5987.
- I support keeping & balancing the current combat system You can too
Muzz
Wed Sep 21, 2005 1:20 pm
#2

More like we'll have to run crappy mission after crappy mission to get the resources as a reward at the end to enable us to craft from the schematics rewarded in other quests.


I hope they at least give any new weapons a fresh skin.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
GrooperNugent
Thu Sep 22, 2005 12:29 am
#3

Rouge_5 wrote:



Once again I am back with a few more answers to your questions about our upcoming expansion Star Wars Galaxies: Trials of Obi-Wan.



Let's get started...



What reason will there be for Combat Level 1 characters to get the expansion?


With this expansion we are offering a variety of content and adventures that will interest players of all different professions. For crafters there will be new crafting schematics, as well as new resources available that can only be found on the planet of Mustafar. Dancers, entertainers, and musicians will certainly be interested in the new dance, dance props, and song that you can get there. And anyone with a ground vehicle will benefit from the three additional vehicle slots available in the datapad as a bonus with purchase of the expansion. The broad range of new features, creatures and resources included in this expansion along with the pre-order rewards, the purchase rewards (which we have yet to announce), and some other currently unannounced content all add up to a powerful new episode for our game. I think you will find that there are lots of reasons non-combatants will be interested in this new expansion.


_____________________________________________________________________________________



I wonder if these new resources will come in to play with the new schematics. AND if we can place harvesters there? Hmmmmm.....



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Muzz
Thu Sep 22, 2005 12:41 am
#4



To be able to place harvesters it would need to be a 'free-range' planet rather than Kashyyyk style.


It seems they're adding a few sweeteners to encourage sales i.e. more vehicles in datapads.


Message Edited by Muzz on 09-21-2005 08:41 PM



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
GrooperNugent
Thu Sep 22, 2005 12:49 am
#5






Muzz wrote:



To be able to place harvesters it would need to be a 'free-range' planet rather than Kashyyyk style.


It seems they're adding a few sweeteners to encourage sales i.e. more vehicles in datapads.



Message Edited by Muzz on 09-21-2005 08:41 PM





True enough, and I belive they've said something to the effect of it being another Kash....though I can't seem to find where I heard that.


So I guess we're gonna see a bunch of AFK crafters surveying all around the planet, lol. I guess it won't be hard to find the high concentrations...just look for 50 people stacked on top of each other with the particle effects blazing.





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
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