Armorsmith Archive

Thread: hindrance bug

Asterz
Wed May 25, 2005 5:03 am
#1

I had a problem similar to this although it might just be because i dont understand hinderance properly.


Im Master in Smuggler and Commando so should be able to wear both Assault and Recon armour without the hinderance penalties right?


Anyway two days ago I went to a Master AS's shop to pick up some nice new post CU compo. He never had any of his "packs" up yet with a full 9 piece suit and just had individual items up at a slightly higher price (something to do with the Bazzar search) so I didnt buy any. I went there again this morning as I was told they are now up and in their packs. However when I was browsing through to pick up a pack of compo I checked the stats on the single item parts of Compo armour and they are now all showing the hinderance stats as "you" then the max hinderance -60% to movement etc.


My question is is this a bug or am I missunderstanding how hinderance works or is it because the armour hasnt been linked to me or some other werid and wonderfull (unwanted) AS feature the Devs have saddled you guys with?


Any help is apreciated cause not having good post CU armour is getting right on my unmentionables.





:: Rael-Na :: Chimaera ::
:: Haven Island ::
Master Smuggler / Master Commando
Capt_Obvious
Wed May 25, 2005 5:08 am
#2

slicing will add hinderence to armor... known issue... working as intended



The-waco kid Retired Crafter extrordinaire
The-Waco Kid-Master Pistols, Master Carbines-PERMA-CANCELLED
-Nuna- Slayer-Master Armorsmith, Master Merchant-PERMA-CANCELLED!
Hunkahunka-Master Bounty Hunter, Master Rifles-
PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
ealide
Wed May 25, 2005 5:14 am
#3

Reposted from smuggler forum:

The thing is that hindrance is erronously tied to protection at the moment.

Posit:
1. I craft recon chest layered to 7200 energy 5000 kin 5000 base. The slice will take the hindrance over 60% on rate of fire.

2. I craft recon chest unlayered to 6500 energy 4700 kin 5200 base. The slice will still take the hindrance over 60% on rate of fire!

Answer:
You cannot slice recon without adding rate of fire hindrance (the same may be true with assault but for a different stat).

This should be the number one top issue with slicing smugglers and AS alike, as effectively a third of our slicing business has just gone down the hindrance hole.

Solution:
The rate of fire hindrance on recon needs to be redistributed by about 5% (at least) to movement.

Solution2:
The slice should have an upper limit that will mean that the stats will be improved until they hit 60% on any hindrance.

Armour hindrance was meant to stop players with low level combat skills from equiping high protection armour, not to take away a large chunk of our slicing opportunites.



Ealide--Dark Jedi Knight / Plutarch--Doc/Rifles / Myshkin--Smuggler/AS +2

/MYSH/ +2 Advanced Core Multi-Layered Sliced Recon/Assault/Battle armour
No longer in stock...
Mcgreag
Wed May 25, 2005 5:21 am
#4

Slicing is getting a complete revamp in publish 18 so it's mostly mute points.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
ealide
Wed May 25, 2005 5:27 am
#5

It seems there is very little that is not a moot point. This really should be considered important enough that we at least make sure it will be included in the smuggler revamp or on the top 5 issues.

Besides, from what I've read the revamp seems to be concerned mostly with giving smugglers their own missions (which doubtless very few will use after a few months as with scout, artisan and entertainer missions).



Ealide--Dark Jedi Knight / Plutarch--Doc/Rifles / Myshkin--Smuggler/AS +2

/MYSH/ +2 Advanced Core Multi-Layered Sliced Recon/Assault/Battle armour
No longer in stock...
Meplorium
Wed May 25, 2005 7:34 am
#6






ealide wrote:
Reposted from smuggler forum:

The thing is that hindrance is erronously tied to protection at the moment.

Posit:
1. I craft recon chest layered to 7200 energy 5000 kin 5000 base. The slice will take the hindrance over 60% on rate of fire.

2. I craft recon chest unlayered to 6500 energy 4700 kin 5200 base. The slice will still take the hindrance over 60% on rate of fire!

Answer:
You cannot slice recon without adding rate of fire hindrance (the same may be true with assault but for a different stat).

This should be the number one top issue with slicing smugglers and AS alike, as effectively a third of our slicing business has just gone down the hindrance hole.

Solution:
The rate of fire hindrance on recon needs to be redistributed by about 5% (at least) to movement.

Solution2:
The slice should have an upper limit that will mean that the stats will be improved until they hit 60% on any hindrance.

Armour hindrance was meant to stop players with low level combat skills from equiping high protection armour, not to take away a large chunk of our slicing opportunites.




Real Solution: Have henderence bean experimentable stat so the henderences can be below the maxium of the midigation so when a piece is sliced, depending on the quality of the armor, the henderences will not go above the mitigations.



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Akuma-Paragon
Wed May 25, 2005 12:39 pm
#7

Hi, I am a master pistoleer and I wear tantel armor and all of the sudden I am getting hindrance and I don't know why.


I went a week or so with no hindrance but it sprang up on me yesterday.


I don't know how much it is affecting me but it is annoying having those armor pieces by my food/spice list



Canceled sub ends jan 30. nice knowing ya -Paragon
CaileSathinor
Wed May 25, 2005 12:42 pm
#8

Did you have the armor sliced?



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Akuma-Paragon
Wed May 25, 2005 12:48 pm
#9






CaileSathinor wrote:
Did you have the armor sliced?




yeah...



Canceled sub ends jan 30. nice knowing ya -Paragon
Akuma-Paragon
Wed May 25, 2005 2:05 pm
#10

So,I guess the real question is armor worth slicing?



Canceled sub ends jan 30. nice knowing ya -Paragon
darthbock
Wed May 25, 2005 8:17 pm
#11

Hinderances are currently tied directly to base. Anything that crafts to a base of 6000 prior to layering, will have hinderances equal to master level mitigations. If the armor is sliced such that the base increases, hnderances will increase correspondingly. I'd really like hinderance to be experimentable such as it was pre CU. Also, slicing appears to be buggy at the moment anyway.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
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