Armorsmith Archive
Thread: hindrance bug
I had a problem similar to this although it might just be because i dont understand hinderance properly.
Im Master in Smuggler and Commando so should be able to wear both Assault and Recon armour without the hinderance penalties right?
Anyway two days ago I went to a Master AS's shop to pick up some nice new post CU compo. He never had any of his "packs" up yet with a full 9 piece suit and just had individual items up at a slightly higher price (something to do with the Bazzar search) so I didnt buy any. I went there again this morning as I was told they are now up and in their packs. However when I was browsing through to pick up a pack of compo I checked the stats on the single item parts of Compo armour and they are now all showing the hinderance stats as "you" then the max hinderance -60% to movement etc.
My question is is this a bug or am I missunderstanding how hinderance works or is it because the armour hasnt been linked to me or some other werid and wonderfull (unwanted) AS feature the Devs have saddled you guys with?
Any help is apreciated cause not having good post CU armour is getting right on my unmentionables.
The thing is that hindrance is erronously tied to protection at the moment.
Posit:
1. I craft recon chest layered to 7200 energy 5000 kin 5000 base. The slice will take the hindrance over 60% on rate of fire.
2. I craft recon chest unlayered to 6500 energy 4700 kin 5200 base. The slice will still take the hindrance over 60% on rate of fire!
Answer:
You cannot slice recon without adding rate of fire hindrance (the same may be true with assault but for a different stat).
This should be the number one top issue with slicing smugglers and AS alike, as effectively a third of our slicing business has just gone down the hindrance hole.
Solution:
The rate of fire hindrance on recon needs to be redistributed by about 5% (at least) to movement.
Solution2:
The slice should have an upper limit that will mean that the stats will be improved until they hit 60% on any hindrance.
Armour hindrance was meant to stop players with low level combat skills from equiping high protection armour, not to take away a large chunk of our slicing opportunites.
Besides, from what I've read the revamp seems to be concerned mostly with giving smugglers their own missions (which doubtless very few will use after a few months as with scout, artisan and entertainer missions).
ealide wrote:
Reposted from smuggler forum:
The thing is that hindrance is erronously tied to protection at the moment.
Posit:
1. I craft recon chest layered to 7200 energy 5000 kin 5000 base. The slice will take the hindrance over 60% on rate of fire.
2. I craft recon chest unlayered to 6500 energy 4700 kin 5200 base. The slice will still take the hindrance over 60% on rate of fire!
Answer:
You cannot slice recon without adding rate of fire hindrance (the same may be true with assault but for a different stat).
This should be the number one top issue with slicing smugglers and AS alike, as effectively a third of our slicing business has just gone down the hindrance hole.
Solution:
The rate of fire hindrance on recon needs to be redistributed by about 5% (at least) to movement.
Solution2:
The slice should have an upper limit that will mean that the stats will be improved until they hit 60% on any hindrance.
Armour hindrance was meant to stop players with low level combat skills from equiping high protection armour, not to take away a large chunk of our slicing opportunites.
Real Solution: Have henderence bean experimentable stat so the henderences can be below the maxium of the midigation so when a piece is sliced, depending on the quality of the armor, the henderences will not go above the mitigations.
CaileSathinor wrote:
Did you have the armor sliced?
yeah...