Armorsmith Archive

Thread: From noob through Master Artisan up to Master Armorsmith in 8 days

Petar
Wed Sep 28, 2005 11:22 pm
#1

You'll need to grind for that the following XP in total:
18000 Surveying
69300 General Crafting
716800 Armor Crafting


Part ONE - Grinding Master Artisan.


1. Needed materials.

5 Weapon, Droid and General Crafting tools with 15.00 effectiveness
2 x 100k decent grinding resources (see the explanation under 3. Preparations)


2. Meeded macros.

-1- Survey Macro: (Name the macro: surv)
/sample;
/pause 5;
/sit;
/pause 27;
/stand;
/pause 2;
/macro surv;
-2- Crafting macro 1: (Name the macro: craft)
/ui action defaultButton;
/pause 3;
/nextcraftingstage;
/nextcraftingstage;
/createPrototype practice no item;
/createPrototype practice no item;
-3- Crafting Macro 2: (Name the macro: mast)
/ui action toolbarSlot00;
/pause 1;
/macro craft;
/pause 5;
/ui action toolbarSlot01;
/pause 1;
/macro craft;
/pause 5;
/ui action toolbarSlot02;
/pause 1;
/macro craft;
/pause 5;
/ui action toolbarSlot03;
/pause 1;
/macro craft;
/pause 5;
/ui action toolbarSlot04;
/pause 1;
/macro craft;
/pause 5;
/macro mast;
-4- Dump macro: (Name the macro: dump)
/dump;


3. Preparations.
Place the Crafting tools in the slots F1 - F5 on a free tollbar.
Place somwhere on the same toolbar the macros: surv, mast, dump.
Be sure you have enough resources in your inventory, each type in one stack, to make it easier for the grind.
As a Novice Artisan you'll need no more than 2-3 types of resources for crafting. I used 2 types. Actually you won't need more than 30k for each, but you have to calculate that on your own, depending on the item you choose to grind with.
I used first CDEF Rifle and then switched to Fishing Pole. Make one manual crafting run to see how much XP you get for the item you crafted.
I think that around 50 XP per Item, in that stage when you are still grinding Artisan are decent. You may want to try with some other items, but be sure that you have the resources for them and that you can click on the resources fast enough for the time you set in the pause. You can actually change the time depending on your need. In the part 5. Understanding your macros. you'll learn how you can fine tune your macros, and what can go wrong.
Go and Survey for a good spot of resources. Seek the most high percentage (over 90% is very good). If the resources are with high quality the better.
Mark that spot with a WP, but look that this is not in area with dangerous wild creatures that may spawn near you. If the spot is in a town or near it it should be safe.
But look that you are not near a crafting station. Why is that, I'll explain in 4. Grinding.
Go to a cantina and watch/listen an Entertainer to gain inspiration buff. It gives 10% extra XP when you grind.
You may want to buy BE pants with +16 survey on them, or other useful clothes with camouflage or terrain negotiation on them. This is purely optional and may be in use in the wilderness mostly.


4. Grinding.
Go to the WP with the resource concentration. Make sure you surveyed for that same resource last.
Start the "surv" macro first. You'll start to sample and get XP each time you find something. Ignore the popping windows. You amy close them from time to time between the crafting cycles.
Start the "mast" macro. All you need then is to load the resources through double clicking. The rest is done by the macro. Normally untill you have the whole Survey line done, you'll fill the rest of the lines.
Why you shouldn't stand infront of a crafting station. This will be aproblem if you first use the /sel instead of the defaultButton command. Because when you stand near a crafting station you'll have more draft schematics as options to craft and that will change the number of the scheamtic. This is not an issue though when you use the defaultButton command.
More important is that your XP will be less when you are crafting near a crafting station. So you don't need a crafting station in that first stage when you grind the Artisan profession.
The Master Artisan box is free BTW.
Look for your XP and when you reach the limit, go and train. You can have it all done in few hours.


5. Understanding your macros.
Lets analyse the macros one by one.
The survey macro is easy. When you stand on the WP with the concentraion /sample; will make you get some resources if you have luck. Sometimes you can't extract anything, but this will happen from time to time. The more you train the better you'll be in extracting samples.
Then you have a pause, after which you sit in order to regenerate your mind. Then pause again which gives you time until you are ready to sample again. You can sample only every 30 seconds.
After you stand up your macro restarts itself with /macro surv;.
The crafting macro is devided over two macros actually.
When you start the "mast" macro it opens the first crafting tool you placed in Toolbar F1. The pause of 1 sec is needed before you run the next macro which is done with the command /macro craft;.
This starts the second crafting macro "craft" which goes through the whole process of crafting.
The command /ui action defaultButton; will work properly only when you ran one manual crafting process first and you selected the desired schematic. You need to do that only when you did something else with the tool or you restarted your game.
This is so, 'cos when you boot up your crafting tool the last schematic you choose is showing in the window and the defaultButton command just proceeds further. This will spare you the pain to seek for the proper schematic number if you use the commands /sel or /selectDraftSchematic.
And moreover you don't need to change the numbers if you stand infront of a crafting station. When you grind the elite crater professions you'll need a crafting station. There I'll explain what else you have to change in the macro when you stand near a crafting station.
After /ui action defaultButton; you have a pause which gives you time to load the resources. When using a crafting macro you'll need to click the resources only.
After you loaded the resources the next crafting stages are prceeded and in the end you craft in Practice Mode which give you 10% bonus for the crafting XP, and your inventory remains clean.
After that macro is finished, the "mast" macro had a pause of 5 sec. Then it starts the next Crafting tool .... and the process repeats itself with the other crafting tools.
If you adjust the time when you have to load the resources, don't forget to ajust the time in the "mast" macro in which you wait for the "craft" macro to finish.
You need + 2 sec difference in the "mast" macro, other wise you'll get an error message.
The "dump" macro stops all your running macros. Then you have to start the macros again by clicking on them in the Toolbar.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Petar Stoilov <KT-D>Alliance Colonel SPY
Petja Stoilova <KT>Trader - Munitions
Bria - Vendors in the Malls of Hyperion, Corellia and Templar Isle, Corellia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Petar
Wed Sep 28, 2005 11:24 pm
#2

Part TWO - Grinding Master Armorsmith


This is more complicated then the Master Artisan grind, 'cos you need to invest in a lot of resources.
The Novice Armorsmith box needs only General Crafting XP, but you'll have that XP from the Artisan grind, cos until you finish the XP for the Srveying line, you'll have more General Crafting XP then you need for the Master Artisan.


1. Needed Materials.
5 Weapon, Droid and General Crafting tools with 15.00 effectiveness
A lot of different types of resources. For instance if you grind only on segments and cores, you'll need:
For 5240 segments:
52,400 Steel; 26,200 Aluminum; 78,600 Polymer; 26,200 Hide (type depends on type of segment)
For the cores (5240):
5240 Armor segments; 157,200 Hides (type depends on type of both segments and cores); 157,200 Fiberplast; 157,200 Metal; 131,000 Gemstone
If you grind on Chestplates, you'll need:
510.000 Hide, 330.000 Fiberplast, 310.000 Metal, 100.000 Steel, 50.000 Copper, 50.000 Leathery Hide, 13.000 Inert Petrochemical, and you'll need a schematic from a Tailor for the Reinforced Fiber Panels and the Synthetic Cloths


2. Meeded macros.

-1- Crafting macro 1: (Name the macro: craft)
/ui action defaultButton;
/pause 4;
/nextcraftingstage;
/nextcraftingstage;
/createPrototype practice no item;
/createPrototype practice no item;
-2- Crafting Macro 2: (Name the macro: mast)
/ui action toolbarSlot00;
/pause 1;
/macro craft;
/pause 6;
/ui action toolbarSlot01;
/pause 1;
/macro craft;
/pause 6;
/ui action toolbarSlot02;
/pause 1;
/macro craft;
/pause 6;
/ui action toolbarSlot03;
/pause 1;
/macro craft;
/pause 6;
/ui action toolbarSlot04;
/pause 1;
/macro craft;
/pause 6;
/macro mast;
-3- Dump macro: (Name the macro: dump)
/dump;


3. Preparations.
Place the Crafting tools in the slots F1 - F5 on a free tollbar.
Place somwhere on the same toolbar the macros: surv, mast, dump.
Be sure you have enough resources in your inventory, each type in one stack, to make it easier for the grind. Don't keep other resources in the inventory, not to be confused.
Go to a cantina and watch/listen an Entertainer to gain inspiration buff. It gives 10% extra XP when you grind. The Artisan buffs with the 12% bonus is bugged ATM, and you don't get bonus with it.


4. Grinding.
Start the "mast" macro. All you need then is to load the resources through double clicking. The rest is done by the macro.
I started to grind on segments first. Meanwhile I started a production in 6 factories on segments. When the segments in the factories were ready I went to grind on basic cores. I grinded the recon ones, cos the segments were recon too.
Until I was grinding on the cores, I placed more segments for crafting in the factories. Those second run of segments I used to produce cores in the same factories.
When the cores were ready I started to grind on Mabari chestplates. This is expensive, cos one chestplate needs 7 cores, but with inspiration buffs, they give 506 XP per session.
Other people go for the longer but cheaper way, to switch on Ubese shirts. For that, you'll need to train 3xxx first. If you go after that for the last line and make 3xx4, you'll get the Advanced cores schematics.
They use 2 segments, but give like 259 XP per session.
The Master Armorsmith box is for free.
Look for your XP and when you reach the limit, go and train. I finished Armorsmith in one week, including the time the factories needed to produce the segments and the cores.


5. Understanding your macros.
Lets analyse the macros one by one.
The crafting macro is devided over two macros actually.
When you start the "mast" macro it opens the first crafting tool you placed in Toolbar F1. The pause of 1 sec is needed before you run the next macro which is done with the command /macro craft;.
This starts the second crafting macro "craft" which goes through the whole process of crafting.
The command /ui action defaultButton; will work properly only when you run one manual crafting process first and you selected the desired schematic. You need to do that only when you did something else with the tool or you restarted your game.
This is so, 'cos when you boot up your crafting tool the last schematic you choose is showing in the window and the defaultButton command just proceeds further. This will spare you the pain to seek for the proper schematic number if you use the commands /sel or /selectDraftSchematic.
And moreover you don't need to change the numbers if you stand infront of a crafting station. When you grind the elite crater professions you'll need a crafting station. There I'll explain what else you have to change in the macro when you stand near a crafting station.
After /ui action defaultButton; you have a pause which gives you time to load the resources. When using a crafting macro you'll need to click the resources only.
After you loaded the resources the next crafting stages are prceeded and in the end you craft in Practice Mode which give you 10% bonus for the crafting XP, and your inventory remains clean.
After that macro is finished, the "mast" macro had a pause of 6 sec. Then it starts the next Crafting tool .... and the process repeats itself with the other crafting tools.
If you adjust the time when you have to load the resources, don't forget to ajust the time in the "mast" macro in which you wait for the "craft" macro to finish. You need + 2 sec difference in the "mast" macro, other wise you'll get an error message.
The "dump" macro stops all your running macros. Then you have to start the macros again by clicking on them in the Toolbar.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Petar Stoilov <KT-D>Alliance Colonel SPY
Petja Stoilova <KT>Trader - Munitions
Bria - Vendors in the Malls of Hyperion, Corellia and Templar Isle, Corellia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Petar
Wed Sep 28, 2005 11:49 pm
#3

APPENDIX


Here is some more useful Info.

A full list of all resources that a Armorsmith will need to craft all his schematics.

Use this list as a reference when you go to servey, respectively to buy the resources you'll need for all your crafting.



* Metal
- Metal - in general
* Ferrous Metal
- Ferrous Metal - in general
* Steel
- Steel - in general
- Neutronium Steel
- Carbonite Steel

* Iron
- Iron - in general
- Kammris Ore

* Non-Ferrous Metal
- Non-Ferrous Metal - in general
* Aluminum
- Aluminum - in general
- Perovskitic Aluminum
- Phrik Aluminum
- Link-Steel Aluminum

* Copper
- Thallium Copper
- Conductive Borcaritic Copper
- Beyrllius Copper
- Mythra Copper

* Low-Grade Ore
- Low-Grade Ore - in general
* Silicastic
- Ardanium Silicastic Ore
- Malab Silicastic Ore

* Carbonate
- Chromite Carbonate Ore
- Frasuim Carbonate Ore

* Extrusive
- Extrusive Ore - in general
- Chronamite Extrusive Ore
- Vintrium Extrusive Ore

* Intrusive
- Inrusive Ore - in general
- Dylinium Intrusive Ore
* Gemstone
* Amorphous
- Amorphous Gemstone - in general
- Bal'ta'ran Crystal Amourphous Gemstone
* Crystalline
- Crystalline Gemstone - in general
- Laboi Mineral Crystal Crystalline
- Kerol Fire-Gem Crystaline Gemstone

* Chemical
* Solid Petrochemical
- Solid Pertochem Fuel
* Inert Pethochemical
* Lubricating Oil
* Polymer
- Polymer - in general
* Fiberplast
- Gravitonic Fiberplast
- Corellian Fiberplast
- Dathomirian Fiberplast
- Nabooian Fiberplast

* Flora Structural
* Wood
* Hard
- Endorian Deciduous Wood
* Soft
- Endorian Conifer Wood
* Evergreen Soft
- Endorian Evergreen Wood
* Hide
- Hide - in general
* Bristley
- Bristley Hide - in general
- Nabooian Bristley Hide

* Leathery
- Leathery Hide - in general
- Lokian Leathery Hide

* Scaley
- Scaley Hide - in general
* Wooly
- Wooly Hide - in general
- Dantooine Wooly Hide
* Bone
- Bone - in general
* Avian
- Avian Bone - in general

* Lootable enhancers
Assault Armor Segment and Cores:
Brakaset, Krayt Dragons, Klikniks, Sharnaff
Battle Armor Segment and Cores:
Nightsisters (TBC), Voritor, Fambaa, Kimogila, Rancor, Gorax
Reconnaissance Armor Segment and Cores:
Krayt Dragons, Bounty Hunter marks
Assault Armor Enhancers:
Rancor, Kimogila
Battle Armor Enhancers:
Fambaa, Krayt Dragons, Nightsisters, Janta
Reconnaissance Armor Enhancers:
Nightsisters, Sharnaff
Core Enhancers:
Acklay
Appearance Enhancers:
Peko Peko Albatross, Acklay
RIS Appearance:
Giant Dune Kimogila, Woolamander Harrower, Reclusive Gurk King

* Components
- Synthetic Cloth (Novice Tailor)
- Reinforced Fiber Panel (Tailor x2xx)
- Fiberplast Panel (Artisan x1xx)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Petar Stoilov <KT-D>Alliance Colonel SPY
Petja Stoilova <KT>Trader - Munitions
Bria - Vendors in the Malls of Hyperion, Corellia and Templar Isle, Corellia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JediSpam
Thu Sep 29, 2005 4:08 am
#4


A few suggestions.


Please use more paragraphs (or colors). It's very very hard to read as is.


Why do you have Master Artisan in the guide?


Some of the resources are for elemental layers (which 99% of us willdon't use)


Links to other helpful post might be good to add too.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

captenjonny
Thu Sep 29, 2005 9:12 am
#5

nice job on the guide.


You need to add "coping with carpel-tunnel" after the grind.





Captain Jonny
darthbock
Thu Sep 29, 2005 10:32 am
#6

If you rewrite the crafting macros without the long pause, you can grind much faster. I think I had 9ish tools going back when I ground out AS. This would net you AS experience at roughly double the rate using a built-in pause, and it is actually a bit more engaging, so you can do it for longer periods before becomeing bored to tears.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
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